that's my second Ludum Dare entry. :> My game uses the theme as game-mechanic. Don't let the spawning dots leave the screen. Catch or destroy them. It's getting harder over time.
Hehe this is really challenging... My best try was 3:53 :) Nice idea how you get rid of too much objects at the screen. The startingScreen gfx looks nice... A little bit more gfx to the dots would have been nice, and a few soundFX too. But I like short and challenging games a lot... with my mouse at home i should have better scores ;)
i really like the idea, while secretly wishing for collisions between the dots. :) also, imo it would be more challenging if the life bar was much lower. keep up the good work! :)
Very simple and effective mechanic, the graphics and sounds are a bit rough though When I had some dots going out of the screen, they just kept spamming, nothing particular happened
Hi there. Oh dang, this is great game mechanic. Needs a bit of polish. Also maybe a little tricky early on - not to lose but to let some dots off. Good job!
Simple but brilliantly executed idea (and much harder than you think). I really like how as soon as drag another dot, the one you previously stopped starts moving again.
Lol. Really addictive. I couldn't stop playing. The bomb is a really good point to take in consideration. Really love this game. Congratulations for your solid entry.
The first sound effect that played was louder than I expected and slightly late so it startled me, but that's probably an issue with libGDX/HTML5 not preloading the sounds. I managed 4 minutes 58 seconds, and it was very challenging. I liked the game, good job.
Amazing idea. Addicting and stressful right off the bat. Wanted more control effects like a paddle power up to swipe a bunch at once when things get hectic. NO AUDIO!? Want simple blip bloop kablam! sounds.
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When I had some dots going out of the screen, they just kept spamming, nothing particular happened
Overall, I like it :)
yes, i srsly consider to develop a touch-version.
thank you very much!