The Evil King has kidnapped Princess Anna and it's up to you, Dr Blake Adventurer to save her. Armed with your trusty harpoon gun and fire torch, you will take on the Evil King's Alien Zombie army, collect loot and save the princess !
Gamepad -------- A - Jump B - Torch X - Harpoon Gun Analog Stick - Movement
Keys ---- Z - Torch X - Harpoon Gun Space - Jump Arrow Keys - Movement
Music by Robert del Naja of Massive Attack
Notes: This story and partial concept was conceived by my 5 year old son, Blake. As well as being a game tester over the weekend, he also provided the vocal samples for the game. Whilst, I'm not 100% happy with the harpoon or ladders (floaty !), I'm pretty happy that the game is complete with just a couple of things I couldn't finish up.
I like the music, and the voice work is quite hilarious. Might want to perhaps put the tutorial messages over the player or somewhere near him though, that's where your eyes are most likely to be focused while playing after all.
Physics were a little wonky, and the mechanics of the torch and harpoon didn't really lead to particularly interesting gameplay, but they didn't get in the way much either.
The level design had some interesting elements in it. Collecting the bonus for example could only be done by backtracking, though one didn't have to use the slow harpoon to get back to the first zombie platform, which was a small nicety. Also the fact that zombies wouldn't always spawn above the same platform where they end up wandering caught me off guard a few times before I learned how to navigate the level safely.
Not sure what the point of collecting loot is, other than to just do it, but I suppose the collection mechanic was at least implemented and tested well. Also not sure if there are a finite number of identical levels, or if it just goes on forever, increasing the level number.
The voice acting was fun, and fit the music well. Could have benefited from some ambient zombie noises.
Physics did feel a little floaty and there wasn't a whole lot to combat (or puzzle solving). Cute pixel art though, the princess face got me to click :)
The voice acting is funny and the artwork is really nice, well done. Just gameplay-wise there wasn't much exciting to do, and the torch wasn't very reliable. Just hammering Z seemed like the most reliable way. Is it a set of identical levels, or does it just increase the level counter? That's bothering me, I need to know!
Comments13
The level design had some interesting elements in it. Collecting the bonus for example could only be done by backtracking, though one didn't have to use the slow harpoon to get back to the first zombie platform, which was a small nicety. Also the fact that zombies wouldn't always spawn above the same platform where they end up wandering caught me off guard a few times before I learned how to navigate the level safely.
Not sure what the point of collecting loot is, other than to just do it, but I suppose the collection mechanic was at least implemented and tested well. Also not sure if there are a finite number of identical levels, or if it just goes on forever, increasing the level number.
The voice acting was fun, and fit the music well. Could have benefited from some ambient zombie noises.
Ran a little slow in FF though
Just gameplay-wise there wasn't much exciting to do, and the torch wasn't very reliable. Just hammering Z seemed like the most reliable way.
Is it a set of identical levels, or does it just increase the level counter? That's bothering me, I need to know!