Nothing quite as scary as band of upside-down grim reapers! I think a thicker line width and some fills could have helped the art a bit, but despite the simple mechanic the game's pretty fun and well balanced.
Cool light mechanic! There were some interesting gameplay choices when you had to decide whether to cross the screen to get a torch that might die before you got there, or try to wait for one that might be closer.
Getting hit by a lot of monsters in the dark was kind of annoying since you couldn't really see them, but I suppose that was the point!
It was an interesting concept. It took me a second to realize exactly what I was doing. I'd definitely play a more horror game based on this concept. Keep up the good work.
I won the game in 38 seconds. The player slows down sometimes and at the beginning of the game there's always a monster ready to attack you. That light mechanic was a good choice though. Good game :D
I like the art style, the crappyness (sorry) works with the theme. Game works really well, but I couldn't figure out why I started shaking and my controls reversed.
Nice concept, can be an addictive endless. I don't know if you forgot or lacked time, but you maybe should add some feedbacks showing your character's state, and a circle around the torches, even when lighted, to know when they are going to disappear.
Despite my non QWERTY keyboard, this is a good little fun game that would do better with sound effects and music. It would also be nice not to have to switch between the keyboard and the mouse to reset the game. Pleasant graphics.
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Getting hit by a lot of monsters in the dark was kind of annoying since you couldn't really see them, but I suppose that was the point!
I like the art style, the crappyness (sorry) works with the theme.
Game works really well, but I couldn't figure out why I started shaking and my controls reversed.
Very well done!
I don't know if you forgot or lacked time, but you maybe should add some feedbacks showing your character's state, and a circle around the torches, even when lighted, to know when they are going to disappear.
The collision box seems a bit big too, no?
Anyway it's a nice concept, good job :)