A little buggy. Sometimes the menu would stay on the screen while I played. Quite a fun game, although the difficulty didn't seem to increase in any way.
Sweet game, I was able to get 200+seconds, you should increase the difficulty as the seconds tick by. I found it a bit too easy, as you would most of the time stand still until a bomb was near you.
Also a little bug I found, when you get over 100 seconds it represents it as 10. This goes the same with 200.
Interesting game, but didn't seem to really get going for me. I didn't realize the bombs had physics until I ran under one for laughs - would have been cool if some bombs started with motion, getting some chain reactions going and making things a bit more active and challenging.
Cool game! I loved the little touches like the knight's animations, and turning to face the movement direction. The feedback (sound, radius indicator) on the bombs exploding was really good, and it was cool that you could shove them and have them bounce off each other.
It could do with a bit more difficulty. The bombs are completely static unless you shove them, which makes it pretty simple to avoid them - if some of them came in bouncing around and could knock into other bombs, it would give it a bit more action.
It was kinda meh at first, but then I found that you could headbutt bombs. I played the rest of the game headbutting bombs into other bombs, and seeing how long I could keep a bomb in the air.
Comments22
It would be nice to have the difficulty increase more over time
Also a little bug I found, when you get over 100 seconds it represents it as 10. This goes the same with 200.
It could do with a bit more difficulty. The bombs are completely static unless you shove them, which makes it pretty simple to avoid them - if some of them came in bouncing around and could knock into other bombs, it would give it a bit more action.