Interesting game, probably need more feedback for a successful delivery, and is there any difference of the three chimneys? I found them giving the same score so I guess they are same...?
Mechanics are promising but the game needs some polish. I would recommend to start with a little story to encourage people to deliver the gifts and some ways to make the experience last longer, if it gets faster over the time I am sure it will be more adictive.
It's promising, but it needs some fun mechanics. For exemple, the chimneys can have smoke and when the smoke ends, the santa have to deliver a gift in this particular house. When all the gifts are dropped, he have to return to his sled to recharge etc.
The fact that the gifts spawned from the <0,0> point of the Santa sprite made the far right chimney less appealing than the other two. Spawning the gifts from the horizontal center of the the Santa sprite would have been more balanced, especially given that Santa can face both directions.
as much as I love moon walking santa claus the game felt a little haphazard. Also I soon discovered there was no cap on ammo so I spammed it until the game crashed
It would be really, really helpful if you explained the controls somewhere, and if the stars and UI bar were bolder so that we could tell we were losing HP. As-is they just look like they're part of the background. I like the graphics... Santa's got a bit of a moonwalk. Pretty cute!
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The fact that the gifts spawned from the <0,0> point of the Santa sprite made the far right chimney less appealing than the other two. Spawning the gifts from the horizontal center of the the Santa sprite would have been more balanced, especially given that Santa can face both directions.