Fastest RPG Ever
Fastest RPG Ever is a minimalistic-fast-endless-exploration RPG, where you control a tiny piece, and have to go in the bigger piece before the time runs out.
Control with mouse, you can't hit anything, just the piece exactly equal to you. You can hit the dragon if you catch a sword.
Control with mouse, you can't hit anything, just the piece exactly equal to you. You can hit the dragon if you catch a sword.
Comments23

mutatedsoftware9 Dec 2014, 04:28
I like the transition style and minimalist design. Nice work!
SinistraGames9 Dec 2014, 04:57
You did the minimalist style pretty well. I admire that there's some PCG involved (or RNG?). Quirky title that made me have to play it. Neatly designed!
Shivur9 Dec 2014, 05:41
Funny and fast

MrBadIvan9 Dec 2014, 09:21
Nice, simple intuitive rules. I recommend to tune difficulty and remove situations, when the dragon spawns right after you at the start of level.
MurderSantaTeam9 Dec 2014, 09:39
i like it :)
RobustInteractive9 Dec 2014, 12:33
a little adjustment on the starting position of the dragon would be nice. Great title, forced me to play the game. the game feels good to play.
pht59x9 Dec 2014, 14:05
Nice concept for a future great serious game to contribute to the teaching of geometry.

hogtrick9 Dec 2014, 15:00
Pretty nice idea. Super easy to know how to play simply by looking at it. Awesome work guys =D
Sora9 Dec 2014, 15:44
Simple design and generally fun, though a few things I wasn't too fond on, like the way things where randomly generated, for example that the fish thing could spawn 2 pixels away and kill you before you can click.
I find that the object you play as slows down too soon when getting close to its target and it gives movement a very odd feel.
Other than that, great job
I find that the object you play as slows down too soon when getting close to its target and it gives movement a very odd feel.
Other than that, great job
xexeo9 Dec 2014, 16:26
Nice ideia. Liked it, but missed more swords ;-).
Show importance of visual hints.
I will use as class example!
Show importance of visual hints.
I will use as class example!
Tiago Ling Alexandre9 Dec 2014, 18:14
Very interesting idea, simple yet fun. I had trouble with the dragon insta-killing me at the beginning of some levels.
psydack9 Dec 2014, 18:26
Interesting idea.

NeithR9 Dec 2014, 20:23
Nice simple game ;).
Sometimes the player and the enemy spawned too near :).
Sometimes the player and the enemy spawned too near :).

BoxedMeatRevolution9 Dec 2014, 20:24
Neat idea. Add some more depth and replay value and it would be awesome!
AMS9 Dec 2014, 21:10
This is awesome! Addictive gameplay, and I personally love minimalistic graphics in games, well done!
Pestel Crew9 Dec 2014, 21:17
Good idea and good work. Minimalist feed is very suitable for this game
redoxkun9 Dec 2014, 21:40
I love it! Is really addictive! A very nice game!
FerraWare9 Dec 2014, 21:42
Didn't get why it's an RPG, but it surely has a never-used mechanic, and I found it quite fun to play. It lacks some depth, but I can really see it fitting into a smartphone. Nice job!

TZeroth10 Dec 2014, 16:33
Parabéns amigo! Muito bom, e muito interessante o progresso. Gostaria de ter um equilíbrio maior entre níveis e possibilidade de combater o "inimigo". Acho que o fator tempo precisava de um equilíbrio maior. Mas ficam meus parabéns.
Webravenz10 Dec 2014, 20:29
Very simple but funny :)
zanenga21 Dec 2014, 19:15
Very clean design and concept. I like it.
FrederickK29 Dec 2014, 23:31
At the beginning I was very confused of what to do, but after I got it, it was a nice experience!
Clever, good job!
Clever, good job!



Só as vezes o inimigo já nasce em cima de mim, e eu morro sem ter reação D=