I enjoyed Galaxia - nice interface, and really nice twist on the theme. The initial grind to get some resources was a bit long (I AFK'd to let my numbers grow, but then science became a bottle neck). Overall a great entry!
Loved this one! I love these kind of idle management games, and I found the idea of taking over the galaxy one minuscule percentage point at a time hilarious!
@liquid - Thanks for playing! Awesome that you control the whole galaxy! Yep, victory screen is at the top of my list (followed by audio, large number display - something better than 'a lot', better factory of factories ui and filling in the tech tree after 100k science). I finished what's in there just in time so a few things didn't quite make the cut. I hadn't even finished the game legit w/o cheat keys before the deadline, haha. Thanks for the feedback!
@shivur: "Factorial Factory" - that sounds like a great name for tech upgrade. Grats on controlling the entire galaxy!
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Jqmfg8 Dec 2014, 05:30
Very fun game. Haven't played all the way through it yet, but I really enjoy the game and the progression. I would really like to see the ability to make AT LEAST factories of colony ship factories because you have to really grind out those colony ship factories. Great game overall though.
I usually doesn't like idle games.. but I really enjoyed the way you made me keep on the game... TO increase the dawn percentage! really liked the game!
@Mopz: Interesting. I just tried it in IE 11/win 7 and it just worked. Hmm... I uploaded a Windows build for folks who are having trouble with the web version.
Fun idea, well implemented. Would be nice with a more graphical growth for each planet discovered! Though overall a very good game! Thanks for making it!
Wow I love it, I never liked cookies. But you had to use my fav genre. Please let me know, if you do any more work or updates on this. @JaysonWerner twitter.
I really really like it. Very well done! Nice interface. Simple and intuitive.
Some suggestion for improvements: - make numbers more readable (delimiter!) - needs a challenging gameplay element (events? some game parameters to balance?) - help texts for building and research (it's not always clear what effects a research has)
Spent a lot more time on this than I should... Great work! actually, I am going to confess here, I am leaving it running whilst I rate other games :D I am on 0000...0028% at the moment and aiming for ALL THE SCIENCE! with a bit of audio clicking and a nice subtle soundscape song over it, this would be incredible. Still amazing though. great execution
Wow this is fun. So much for getting any work done today!
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NightRavn8 Dec 2014, 16:22
I love therse kinds of games, but one vital part is to have them going when the the browser/tab is not active. It pauses when I am using another tab in the same browser.
Otherwise it's an interesting take on these games. :)
Played a lot, well done! Maybe a small bug in the 'change factory type' after everthing is avaiable. tha last line is 'factory' and you can't click on it. very good anyway.
Great entry, the graphics are very neat and the gameplay is very addictive But I encoutered no production bottlenecks and I have been clicking rather randomly without much planning
Ridiculously addictive, and the saying that you control so little of the galaxy puts an interesting mood. Very solid (though I would've liked more animations
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Cake_Catastrophe8 Dec 2014, 18:39
Nice little time waster game, shame that the web version won't play in the background - pretty much a must for this kind of game.
I got to a number of colony ships that went through the Research, but it stopped growing and now I am unable to send out colony ships. My number of planets now says "0".
The beginning was a slog. Factories of factories were amusing, but overall presentation broke down as game progressed as numbers overflowed all boundaries and jumped around due to the variable width font.
There seems like a case where you have colonized all your scouted planets and are unable to build probes because you are building colony ships and filling up your launch pads. (I thought I handled this by having probes build before colony ships, but I must have screwed it up). If you build launch pads though you can normally get out of this trap.
Thanks for the feedback, I'll look into correcting that case for a post-compo build.
lots of clicking, not sure if there are limits to # mines, great take on the theme. Would've liked some mellow music to chill to.
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Xe11os8 Dec 2014, 23:19
100%, can I stop the Factories now? Otherwise the Galaxy will be overrun by Probes and ships. I liked the game a lot. It took me a few minutes to realize, that "A Lot" didn't mean I could not build it, but that was just me (It was not greyed out, so I could have seen it).
@goblin - funny you should mention that, I worked on Spore and wrote a bunch of the code for the galaxy view (though I can't take that much credit for the art itself, that was our art directory Ocean). It was a huge inspiration for the look of this galaxy though!
Certainly interesting.. Little candy box meets conquering the galaxy kind of thing.
Only criticism would on the pacing. I could see a faster pace, and that might work... but a slower pace would be awesome, so I could have this running in my other window while I played other games. But.. that's just me still wishing for my perfect netflix watching game. :)
The pacing definitely feels off. There is a lot of progress at the beginning, but I've run out of things to do, and I'm only eight digits into that percentage bar. It's going to be a lot of waiting, or just ton of buying factories on a cooldown, with nothing really interesting going on.
Other than the pacing problems, this works really well. The unfolding of the new abilities as time goes on is really nice. I like the quadratic approach to generation with the factory factories, the interface is clean and easy to read (minus the big numbers), and overall it's a good take on the idle genre.
Very cool. A lot of depth, and the expansion ramp feels quite smooth.
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personalurban9 Dec 2014, 22:27
Nice piece of work! SImple, clean, addictive and fun. I feel its now in a position to take a good look at the progression paths to add a little more variety and pacing. I've paid a couple of quid for far far worse games, Galaxia gets a solid thumbs up
I can't stop clicking! Fun take on the "endless clicker" genre. I found the counter at the bottom quite amusing. Will definitely let this keep running in my browser. Graphics are clean and crisp, just the way I like it.
:-D awesome... I control 2exp-42 of the galaxy !!! the game makes you feel great with a simple and self-explained mechanics... and get you addicted easily ... how much I have to wait to have all elements? :-) needs a save state option :-)
How you managed to work with such big numbers system in a 48 application is beyond me, amazing job. Overall game is good although I would like more instructions on exactly what does what. Also compact theses numbers in M/B/T or evem E notation would help.
@LTYrosine: I ended up writing a handful of BigInt functionality (it's at the top of the source). I only implemented a handful of the operations, and ended up doing the higher level factory prices as shift-lefts rather than multiplies because I didn't have time to implement multiplication! Also in my noobity, I implemented BigInt printing at the very end and couldn't figure a good way to go from Array<Uint> -> string without going first through Array<DecimalDigit> so believe it or not I ended up with 2 BigInt implementations, one represented as uint32[5] and one as a char[64] of decimal digits, each with different instructions implemented, hahaha!
Looks like we've got the next Cookie Clicker here. You've truly brought idling to a whole new level. I can't say I'm glad.
It seems you can't send all of your colony ships at once if you have more than millions. I don't know if that's intentional. It's disappointing though.
I think you should have all of the digits in the font be of equal width so it is easy and at later stages, possible, to determine what order of magnitude you are on. Do I have quadrillions of launch pads or septillions? I can't tell; the number keeps changing width every second.
This game was really fun. I felt it would be nice to see a color spread over the galaxy as you gain control. Or perhaps, an image of how big your civilization is, or both! A note though, after a while, the game seemed to become just factory making, which kind of dragged out :p still has a good time!
WOW, this game is a lot more captivating that it seems it has any right to be! I love the "factory factory" idea! I didn't get to conquer the galaxy, though, at some point I mysteriously had 0 planets! And I couldn't produce probes anymore! It looked like some sort of overflow as all the numbers were ridiculously big, to the point of covering some of the text. Overall, an awesome job!
@panda: I think there's a bug where if you have a ton of colony ship factories and fewer launch pad factories you can keep filling up your pads with colony ships before you produce probes. You should be able to build high tier launch pad factories to dig yourself out of it. (I had thought I handled this case by building probes before colony ships each tick but obviously i messed something up). Thanks for the feedback and ill get it fixed in the next build.
Hi there. Nice implementation of clickbaited game... Really wanted to get to 0.000...02% but couldn't wait for science. Bookmarked for another play sometime when watching all of lord of the rings films or whole of breaking bad again or something like that. Shame no sounds! Scary how addictive this type of game is. Good job!
Cool concept, like the sense of humor. I think this game would benefit from saving data locally, it seems like the kind of game that you play over a duration of time, not just in one sitting. Might be something to look into!
Well that's a first - a clicker game I've played for more than a minute! This is actually pretty great. With some flashier graphics and maybe some ambient music I think you'd have a winner here. Think I'll leave that tab open for a bit. :)
What an awesome premise! (Who doesn't want to control 100.000000000000000000000% of the galaxy?) It's such a tantalizing and easy-to-understand goal, especially seeing that minuscule 0.000000000...00000001% number. When I first started playing, the clicks felt a bit meaningless, but I soon figured out what does what. The moment it really started to draw me in was when I realized you have to balance what ratio of mines/launchpads/probes you had. I really appreciated how it's not just mindless clicking and everything progresses you forward like it is in some other more baked goods-y games. I've been sucked in this kind of game before, and you definitely got me here.
I loled at "factory factory", and the moment you realize you can build a factory of factory factories is just gold. The underlying beauty of this game is that it really gives you an appreciation of scale, of just what all those zeros mean. Stellar job on this!
I'd try and make more use of science in the later stages of the game. (Unless you're making a statement about the limits of scientific epistemology, in which case, kudos!)
Ohh, a clicker game, wonderful! :) It's great and i love how it spirals completely out of control once you get those factory-facotries and suddenly building literally trillions of colony ships a second is no big deal. I seriously wanted to get to 100% (does anything happen when you do?) but stopped when it had my CPU running at 100% for it's computations. I had 3502770349245690982 planets at this point. :)
I don't know why but I was willing to get 100% and see what would happen. Unfortunately the game bugged when I was about to control 0.1% of the galaxy. :) I had fun with it because I had to control and calculate what was the best thing to buy at that moment. It reminded me of an Android app called "Make It Rain: Love of Money". Nice concept! Tooltips would had been nice!
I like it that the game almost always has achievement of another magnitude to reach. One thing I'd like the game to add is to put a resource limit based on how much of the galaxy you control and once resource limit is reached, mine growth and other things will slow down very significantly.
Nice game, played for almost one hour, didn't beat it :)
Some suggestions for improvements: - the numbers were always displayed significant (1456e10 for instance) - there was more research (after that the - review the factory factory UI : auto select the factory level you can afford ? - we could pause the colony ship building if we have no planets and no launchpad available - more sounds/graphics :)
Neat UIs, generally a drive to control more of the galaxy - however small your portion is. Lacking sound, it got a little boring after a while. Unobtrusive, ambient noises could have been nice. Pretty nice entry, but a little slow.
Awesome game, I lost my sanity with the 16th factory-factory-factory-factoring :D Maybe more ten minutes and the galaxy would have been mine. Nice job, this game perfectly explains exponential growth.
Now I understand the burocratic nightmare Asimov described in the planet Trantor in Foundation series. Must be difficult to control such an empire, with 25 million worlds! Or even more! :S
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Some visual representation on the image of the galaxy for the "spread" would be nice too, altogether very well executed!
but I really enjoyed the way you made me keep on the game... TO increase the dawn percentage! really liked the game!
Needs some relaxing music :P
Keep up the good work.
Windows:
log.txt - Can't load xpack file: 'Space.xpack'
btw, download the standalone version. Depending on your browser, the web version might not play in the background :(.
I'm in love with this~
Nice interface. Simple and intuitive.
Some suggestion for improvements:
- make numbers more readable (delimiter!)
- needs a challenging gameplay element (events? some game parameters to balance?)
- help texts for building and research (it's not always clear what effects a research has)
Great Job btw i totally love the gameplay.
Interesting simulation of the spacial conquest.
Very addictive actually.
I love this type game! but lacks music and sound! Simple and intuitive interface. =) great!
Otherwise it's an interesting take on these games. :)
https://drive.google.com/file/d/0B3YZUKrCmCmNdVBuOEdZNjY0aEk/view?usp=sharing
Maybe a small bug in the 'change factory type' after everthing is avaiable. tha last line is 'factory' and you can't click on it.
very good anyway.
But I encoutered no production bottlenecks and I have been clicking rather randomly without much planning
http://i285.photobucket.com/albums/ll44/Critical-/lolthatsscience_zps91edfa61.png
I guess i'd better give you 5 stars, lol!!
Thanks for the feedback, I'll look into correcting that case for a post-compo build.
I liked the game a lot. It took me a few minutes to realize, that "A Lot" didn't mean I could not build it, but that was just me (It was not greyed out, so I could have seen it).
Only criticism would on the pacing. I could see a faster pace, and that might work... but a slower pace would be awesome, so I could have this running in my other window while I played other games. But.. that's just me still wishing for my perfect netflix watching game. :)
Overall good job! Thanks!
really impressed with this game. Mondo idea! Love games like this.
Other than the pacing problems, this works really well. The unfolding of the new abilities as time goes on is really nice. I like the quadratic approach to generation with the factory factories, the interface is clean and easy to read (minus the big numbers), and overall it's a good take on the idle genre.
needs a save state option :-)
It seems you can't send all of your colony ships at once if you have more than millions. I don't know if that's intentional. It's disappointing though.
I think you should have all of the digits in the font be of equal width so it is easy and at later stages, possible, to determine what order of magnitude you are on. Do I have quadrillions of launch pads or septillions? I can't tell; the number keeps changing width every second.
Great job.
I loled at "factory factory", and the moment you realize you can build a factory of factory factories is just gold. The underlying beauty of this game is that it really gives you an appreciation of scale, of just what all those zeros mean. Stellar job on this!
Score stopped recording after 9.something%, but I did snag this shot of my score: http://i.imgur.com/wmYRLcC.png
I'd try and make more use of science in the later stages of the game. (Unless you're making a statement about the limits of scientific epistemology, in which case, kudos!)
Great work!
I really like this game! Well done.
But.. The lack of audio is a little disappointing.. sorry ^^'
Anyway, really awesome idea and game!
Ok, that's a compulsive player game.
Well done. :D
My one piece of feedback is it's hard to know what does what initially. Some stats/mouse-overs would be great for this style of game
good game
Some suggestions for improvements:
- the numbers were always displayed significant (1456e10 for instance)
- there was more research (after that the
- review the factory factory UI : auto select the factory level you can afford ?
- we could pause the colony ship building if we have no planets and no launchpad available
- more sounds/graphics :)
Now I understand the burocratic nightmare Asimov described in the planet Trantor in Foundation series. Must be difficult to control such an empire, with 25 million worlds! Or even more! :S