Congrats on developing a project. For future reference - you can use pre-existing code in the jam, as long as it's documented.
I recommend continuing to play with Love2D and writing some basic utilities for it (asset management, state machine, etc), and putting them up on a public repository. Then when the jam comes around you can use that code to jump start to developing the game rather than the underlying engine.
I say this as someone who did not do so, even though I knew I should. :-/
Having worked in XNA for a while before switching to Unity, I know how long-winded it can be to write your own game engine from scratch. I look forward to seeing how you can expand your skills in the future!
There might be nothing there to do in this game, BUT I made several games already and when I first tried to implement platformer physics, I failed miserably. So props to that. Just keep going and next time you'll have a full game!
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I recommend continuing to play with Love2D and writing some basic utilities for it (asset management, state machine, etc), and putting them up on a public repository. Then when the jam comes around you can use that code to jump start to developing the game rather than the underlying engine.
I say this as someone who did not do so, even though I knew I should. :-/
Keep it up :)