Deep in the night, the gingerman awakes to climb all the way up to where the mighty star shines so bright.
Beware of the fire of the candles and use the christmas balls to reach the top. There are only a couple of levels everyone should be able to master.
Edit (2014-12-12): Please use the Web link if you prefer to use keyboard controls (arrow keys). When the game is embedded, all keyboard input is swallowed by the embedding page. Sorry for that. Pointer input was primarily meant for touch devices.
Interesting game. Nice graphics, and mastering the unusual control scheme represents the core challenge. Fun to play, it'll be nice to have more level / propos in a post-compo version!
Hi there. Managed first two levels, third one always burnt after first bauble. Shame no xmas soundtrack. Nice graphics. Weird but intuitive control scheme. Good job!
I WON!! It's an adorable game!! And I liked the innovative way to control the main character. Nice graphics and cool animations. I just wish it had more levels hahaha :P Good work! :D
When I saw the first tree I thought... man, that's was really easy, are you kidding me? But when I up the level at the next tree, I fell in love with that cookie buddy. Then I arrived to the last one and when the game says... You won... I was expecting for more levels... so... DO MORE LEVELS NOOOWW!!! Love it :D
Hey, I thought your game was really sweet! Very relevant to the time of year, now I'm kinda hungry. :I Some audio would have been nice, but I quite like what you have already - it's actually rather pleasant after the extremely hectic games I've seen so far. Well done, I enjoyed it!
Made it to the end. I appreciate the atypical platform setting, and think it worked out well. Graphics were cute, and the levels were fun, though a bit repetitive. I was hoping that more game mechanics would be introduced.
It took me a few seconds to realize I had to click the mouse, or hit space to respawn. is there a reason you didn't want to auto-respawn after dying?
@Tuism Actually I tried to procedurally generate the levels but that didn't work out too well. That's the reason there are only four levels :) Generating a well balanced but increasingly challenging distribution is quite delicate.
@zatyka No, I just didn't realize because I was hitting space all the time while developing. Auto-respawning will be definitely in the post-compo version.
Comments28
Cute graphics nice tree generation.
Some Christmas-y music would have been perfect :-)
Nice graphics and cool animations. I just wish it had more levels hahaha :P
Good work! :D
Nicely done!
I was very excited when I thought the levels were procedurally generated. But when I realised they were not I got less excited :P
But a cool effort :) Pretty :)
It took me a few seconds to realize I had to click the mouse, or hit space to respawn. is there a reason you didn't want to auto-respawn after dying?
Actually I tried to procedurally generate the levels but that didn't work out too well. That's the reason there are only four levels :) Generating a well balanced but increasingly challenging distribution is quite delicate.
@zatyka
No, I just didn't realize because I was hitting space all the time while developing. Auto-respawning will be definitely in the post-compo version.