Gorilla Rampage

Overall★★★★★★★★★★2.30
Fun★★★★★★★★★★2.22
Innovation★★★★★★★★★★1.50
Theme★★★★★★★★★★3.22
Graphics★★★★★★★★★★2.80
Audio★★★★★★★★★★1.29
Humor★★★★★★★★★★2.33
Mood★★★★★★★★★★2.30
I began Gorilla Rampage with a vision of learning more about Construct 2D. At first, I thought it was really difficult, but as the jam went on, it got easier.

The goal in the game is to essentially just get a very high score. The more bananas you eat, the faster the game gets. Bananas and Tomatoes are ok to eat, don't eat the barrels. :P

Enjoy!

screenshot

Comments46

karlipoppins
karlipoppins8 Dec 2014, 02:46
I love the art style, everything is very cute and blends well together. The gameplay could have been more researched but the theme is respected.

The only thing I would fix is that I used E to bring up the menu as a way to pause the game, bug my score was reseted to 0 after the menu was closed.

Good entry :)
SuperPokeunicorn
SuperPokeunicorn8 Dec 2014, 03:17
Though it's a bit "done before," I like how you sped up the objects every now and then.
ming_tea8 Dec 2014, 03:38
Wow, those barrels really start coming down fast!

This was simple but pretty effective and a nice use of the theme.
Nuclear Napalm8 Dec 2014, 03:55
At the beginning I thought it pretty simple and casual. Then I saw powerups and stuff))
FerraWare8 Dec 2014, 03:57
I really love the background!
Vtor8 Dec 2014, 04:11
Reminds me of the Pumba minigame from The Lion King.
Kitch
Kitch8 Dec 2014, 04:56
Monkey and bananas always work. Always. 11/10.
Jqmfg8 Dec 2014, 05:42
I enjoyed the art, but the game could have used some additional features. I would suggest implementing a lose condition before making a high score board. I'm not sure if it's a result of no lose condition, but the high score board didn't seem to work. You can go past the edge of the screen as well. Good idea for the theme overall though.
Shivur8 Dec 2014, 06:14
Good graphics. The gameplay is a little repetitive. Maybe more type of falling objects progressivelly added as the level go up might keep the interest.
Lynx
Lynx8 Dec 2014, 06:19
I dig the speed up mechanic and lightning bolt movement power-up!
Almost imagining a super-mario invincibility style colors flashing and the music goes mental fast when you hit that.

That would be hilarious if you had a tropical style Reggae music and then it sped up super quick and sounded all high pitch! :D
CoderDozer
CoderDozer8 Dec 2014, 06:19
Really liked the graphics, fun to play.
uvwar
uvwar8 Dec 2014, 06:24
If everything were animating and you had some crawling bug drops (enemies) or moving items period (rolling barrels) or something along those lines you could get into really interesting gameplay mechanics. A nice colorful start!
cutandreil8 Dec 2014, 07:45
Nice little game!

Here's some feedback :
- We can get out of the screen from the right border.
(not from the left)
- It's hard to tell for how many time the bonus will stay. I've hit some barrels because the speed sudently changed...
lansed8 Dec 2014, 08:16
I scored 438, but im going to play again to try and beat that score. Why? The interface is sweet (go monkey go). The gameplay is challenging but not impossible. And the powerups improve the game, making me hang out for them.
When it kicks into gear, it does feel like 'dodge the barrel, and not 'collect the fruit'. Also, the scoring and health systems seemed whack. I was trying to work out while i was playing though, and it is fast paced.
Thanks for the experience :)
badlydrawnrod8 Dec 2014, 08:33
The graphics in this are really cute. I can see lots of young kids playing this as it is really apPEELing to that age group.
ghostinthesoft
ghostinthesoft8 Dec 2014, 10:02
Good background. The game works. Missing sound and animation for the monkey.
mahu8 Dec 2014, 11:49
The graphics could be awesome with animations; =/
Sunddenly the barrels get damn fast! The "lightning" boost makes the movement speed be a plus difficult!
domrein8 Dec 2014, 15:22
I love the fact that there is neither gorilla nor rampage in this game. Good job!
Anshul Goyal
Anshul Goyal8 Dec 2014, 15:41
Its like the gravity is suddenly changed after a while and things started falling much faster. Nice game though!
pjimmy
pjimmy8 Dec 2014, 17:06
it's rough, but considering you're just learning and making a full game in 48h, it's not bad, it plays smoothly. Looking forward for your next competitions.
wdebowicz
wdebowicz8 Dec 2014, 17:07
Remind me about old games in hand controller!
ladybenko
ladybenko8 Dec 2014, 17:11
As other has said, it reminds me of the Pumba mini-gama of the Lion King (which I love).

I think gameplay could be better with some inertia for the main character and sfx.

Congratulations for finishing and for the cute art style
Trixton8 Dec 2014, 17:45
it would be cool to have an item that stuns you like a coconut or something
raven998 Dec 2014, 18:16
Lovely graphics and a sweet game! :)
Sundry
Sundry8 Dec 2014, 18:43
Nice try, but it is me or it's very very very slow?
S0rax8 Dec 2014, 18:45
The graphism are pretty cool, but the monkey kick my eye ^^

But, this game is good, and it's very good to do that with a new engine for you.
DesignerNap
DesignerNap8 Dec 2014, 21:31
It is pretty normal to speed up a game after a certain score... BUT when you take damage and lose score and it drops below 200, the game slows back down again FYI
also... Where do all the bananas and tomatoes keep coming from?!?! ;)
AdventureIslands
AdventureIslands8 Dec 2014, 22:12
528, not bad. I think along with the speed increase of fruits and barrels, the monkey's speed should increase too. At the moment the game just keeps getting harder and harder until it becomes impossible to dodge anything. It would be better to just let the player manage with everything going ridiculously fast.
BigAnt
BigAnt8 Dec 2014, 22:23
Nice work, loved the game play. Only suggestion: open the game with the controls scheme. It started but I had to stop it and go to the menu to see how to play. Very minor though, great effort and nice game!
Pete_H8 Dec 2014, 22:29
Love that background art. Nice and simple, fun :) Audio would be really nice1
Todnut
Todnut8 Dec 2014, 23:51
Reminds me of that old Atari game Kaboom!
Raptor859 Dec 2014, 04:19
controls seem to randomly freeze or get piped to the search bar, other than that simple but runs ok.
KunoNoOni
KunoNoOni9 Dec 2014, 04:21
Cool game. The art is very nice.
redoxkun9 Dec 2014, 21:29
It's a bit confusing know when you get hurt or not. Would love to see a bit more polished :)
GAFBlizzard10 Dec 2014, 22:51
Nice background art for 48 hours! What did you use to paint it?

A couple of suggestions for the game (besides sound effects or music):

1. You might change the monkey sprite to show a shield when it's active, so you know that it is up.

2. The shield seems to heal you after you take damage, instead of completely preventing damage.

3. Each time the menu is opened, the score resets. I'm not sure if the high score is saved either.
bigdad1630author11 Dec 2014, 03:27
GAFBlizzard, art was made in Paint.net :)
mrexcessive11 Dec 2014, 12:12
Hi there. Nice simple game. Maybe needs to change difficulty a bit, some lag spikes - generation phase, can you recycle things ? Shame no sounds. Good job though!
Code Medicine
Code Medicine12 Dec 2014, 03:13
Fun game! Need some audio and animation to really bring it to life.
deyteris_team12 Dec 2014, 10:03
The graphics looks pretty nice. But the game would be better if you add some animation.
snickersnacks
snickersnacks12 Dec 2014, 21:39
Very simple, stuck to the theme pretty explicitly. Animations would help out the visual appeal of this game a TON. Nice entry :)
johnbrynte
johnbrynte18 Dec 2014, 20:42
I would have liked to have the highscore updating as I beat my old record, now I keep looking at the highscore because it has the biggest text. Still a nice implementation for a classic game!
pht59x22 Dec 2014, 22:05
I have seen this before. I'd like the monkey to make noises and jump rather than sliding sideways.
bigdad1630author22 Dec 2014, 22:16
You have seen this before? Where exactly? Also, thank you for your thoughts!

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