Ludum Dare #31compo
Gray Goo
It's the Gray Goo Apocalypse, or at least it could be if you don't destroy these rogue nano-drones in petri dish #A2019.01.23-Z9
So take control of a souped up nano drone fighter and do battle in the smallest space possible.
Info, Keys ect in game, press ? for key codes.
Ideally it requires 1366 x 768 screen to play, but if it's too big center it and press the M key to magnify.
On PC or FullScreen Mode best results with a 16:9 ratio.
So take control of a souped up nano drone fighter and do battle in the smallest space possible.
Info, Keys ect in game, press ? for key codes.
Ideally it requires 1366 x 768 screen to play, but if it's too big center it and press the M key to magnify.
On PC or FullScreen Mode best results with a 16:9 ratio.
Comments25
Arowx8 Dec 2014, 14:57
Thank You. Sfx work for me. No Music.
Hellequin8 Dec 2014, 21:45
It's great! I like it well done!
MatthewHolland8 Dec 2014, 21:46
Really nice. I really like the magnifier; I couldn't think of a subversion for the one-screen theme but that'll do nicely. Decent setting, apt graphics, well done.
Didn't hear any audio.
Didn't hear any audio.

OldPeculier8 Dec 2014, 21:52
Really cool concept and it's nice to play, with great graphics. Avoiding enemy fire is too difficult for me though, leaving me feeling a bit pointless, like no amount of skill will prevail. So it's a promising idea that just needs tuning.
anokta8 Dec 2014, 22:00
fairly decent idea with a proper implementation. great job!
gilead8 Dec 2014, 22:01
Nice graphics and theme. I'd have personally liked more of a challenge, or a way to crank up the difficulty.

andrewkennedy8 Dec 2014, 23:09
Fun idea, and I liked the idea of switching between magnified and zoomed out to get an idea of where you are / see where there are enemies left.
Sorry humanity. It's going to be the Gray Goo apocalypse because I'm not good enough to clear the screen haha.
Sorry humanity. It's going to be the Gray Goo apocalypse because I'm not good enough to clear the screen haha.
qristofer10 Dec 2014, 09:48
Nice! I particularly enjoy the homing missiles. Moar games need homing missiles! I like the green graphics and the style. Feels really sci-fi-alien. Great!
masterhyjinx10 Dec 2014, 10:00
Excellent entry. I like the interpretation of the theme. It was somewhat easy, I didn't feel threatened at any point nor did I know what my goal was. The presentation using text probably isn't the best idea since I'm thrown into a dual stick shooter, I don't have time to read. You could have read it out loud. It could have been the patient you're in talking to you! That would have been cool.
GAFBlizzard10 Dec 2014, 10:06
I really like two aspects of this game:
1. The regenerating shields, missiles, and ammo make it quite forgiving. Otherwise it would be very frustrating since the playing field is so huge.
2. The enemy-seeking missiles as a simultaneous alt-fire are clever since they can both tell you where off-screen enemies are, and provide a satisfying assist fire / finish off enemies.
If you work on it further, some way to not block the middle of the map would be nice, so you can always play in the magnified view. It would also be nice if it were easier to pinpoint enemies in the big view. Some colors blend in too well too see easily.
1. The regenerating shields, missiles, and ammo make it quite forgiving. Otherwise it would be very frustrating since the playing field is so huge.
2. The enemy-seeking missiles as a simultaneous alt-fire are clever since they can both tell you where off-screen enemies are, and provide a satisfying assist fire / finish off enemies.
If you work on it further, some way to not block the middle of the map would be nice, so you can always play in the magnified view. It would also be nice if it were easier to pinpoint enemies in the big view. Some colors blend in too well too see easily.

Random Seed Games10 Dec 2014, 14:33
Excellent execution with the magnification concept. Well done!

Smiley11 Dec 2014, 22:13
Really good game! :)
Boracho11 Dec 2014, 22:27
Awesome stuff here.
sensenmann66612 Dec 2014, 17:27
Great game but what is the goal?
Almax2713 Dec 2014, 17:46
Nice work, I really like the magnification mechanic

RobotLovesKitty13 Dec 2014, 18:12
For the compo I think this was really great. the graphics were nice, and the gameplay was fun and true to the theme! I played it multiple times

MaesK13 Dec 2014, 18:22
Nice game! I like how it matches the theme by using the camera trick. I miss some music, but sounds are good. Without ammo or shield regeneration, it might be harder, but people would complain the other way around, you adjusted it well.
Samm13 Dec 2014, 18:23
Great artwork and a great way of making it an "Entire Game On One Screen". Maybe make a bit more variation on enemies if you update it in the future?
arzi15 Dec 2014, 22:30
You quite ingeniously subverted the theme with the magnifying / nanoscale thing :)
Overall a very well made game, definitely one of the top games in this LD so far.
Overall a very well made game, definitely one of the top games in this LD so far.

calavera18 Dec 2014, 01:27
wow this was great! With some screenshake and some sweet powerups this would be even better, you should add to it.

seraphki21 Dec 2014, 23:09
Looks good! =] Like the way you expanded the playing field while maintaining the single screen theme.
Ping7821 Dec 2014, 23:44
Great game. I like what you did with the theme.
f7f522 Dec 2014, 01:00
Apparently using a magnifier was an common idea (See my game as well :) . Like the graphics very much. The sound volume is too low - at first I thought it had none.
01rafael29 Dec 2014, 05:06
Not so easy as I expected. But anyway great!





Nice game :)
(no sfx? nor music?)