I like the idea and the way you interpreted the theme. Difficulty curve is good, so game is interesting to play from start to end. And I actually managed to finish it (if it's a real end :D)!
Thanks everyone! @HolyBlackCat: Assuming you got back to the screen that says "Gridception" then yes that's the end. Or is it? (Yes it is, it just loops round from there :P)
Absolutely wonderful take on the theme. Very good level design, the whole system is really solid. I'm impressed by your ability to take a simple concept and stick to it, just exploring and developing what's possible within that set of rules. Very well done!
My original idea was something along those lines, but I was uncertain on how to bring this into fruition. Kudos for bringing it to life! It was a really interesting experience!
Your entry is very similar to Fracuum, but with interesting gameplay twists. The controls are a bit tiresome because you can't maintain arrow keys to move continuously.
Anyway, that's a very nice game, good job and good take on the theme :)
Wow! Impressive! It's easy to forget that you can push multiple blocks at once sometimes, but the puzzles are really fun. It was sometimes frustrating to make little mistakes pretty far into a puzzle, but the checkpoints were as good as I imagine possible. (And I can certainly understand not including an undo stack!) I really liked the "ending", too, great work! Graphics could use some polish, but that's just one minor factor for puzzles like this.
Thanks everyone. It's really good to hear that you all enjoyed it so much!
Yep graphics and lack of audio are probably the big negatives here. I've never really dealt with the art side of games before so that's definitely something I'd like to work on in future jams. Audio was more just a lack of time and got dropped off my priority list.
And yes an undo button would be the one feature I would add to this other than just more puzzles. Even as the developer I found it frustrating when I occasionally made a silly mistake and pushed a block one space too far, resulting in me having to redo the whole puzzle. But yep just didn't have enough time to develop that.
That'll be the first thing I add when I continue work on it. And I _will_ continue work on it because you guys have proven to me that this is something worth building on :)
A
AlphaQ11 Dec 2014, 23:37
Absolutely worth building on it mate. Really well done!
Graphics and sound dont mean shit when you got such a cool take on the theme and good puzzle mechanics like these. Great! Played way too long, I feel sorry for all the other games :P
Comments35
Great puzzles, but would be even more awesome with an art pass over :)
Bravo ;)
It was a really interesting experience!
Keep up the good work!
-Nuiguy
you could get addicted o this game ;)
Anyway, that's a very nice game, good job and good take on the theme :)
Yep graphics and lack of audio are probably the big negatives here. I've never really dealt with the art side of games before so that's definitely something I'd like to work on in future jams. Audio was more just a lack of time and got dropped off my priority list.
And yes an undo button would be the one feature I would add to this other than just more puzzles. Even as the developer I found it frustrating when I occasionally made a silly mistake and pushed a block one space too far, resulting in me having to redo the whole puzzle. But yep just didn't have enough time to develop that.
That'll be the first thing I add when I continue work on it. And I _will_ continue work on it because you guys have proven to me that this is something worth building on :)
Add my vote for undo, sound, and a graphics upgrade.