Ludum Dare #31compo
Grind like LudumDare
This is as the name of the game gives a clue to a grinding game.
Target : Grind to collect all to LudumDare pieces, and you can just continue to gain lvl's.
WARNING : IT DOES TAKE ALOT OF "GRINDING" TO GATHER ALL THE PIECES!
Controles :
Arrow keys to move around a big scrollable map.
U to lower volume, O to increase volume
Spacebar to shoot fireballs at the thieves
If you missing certain dll's like the mvpc etc ones then install the c++ redit 2012 that is at the end of the installer.
Sorry for my bad english :)
This is my 7th LudumDare Compo :).
First time that I really used c++ and sfml!
Little Story :
Past :
As you discovered immortality you also discovered that your precies LudumDare Pieces were gone.
Current :
As you are amongst the thieves of your precious LudumDare pieces you grind your way trough all the thieves.
Logic :
The reason that they don't attack you is because they think you are one of them, also you are immortal so no worries there.
Target : Grind to collect all to LudumDare pieces, and you can just continue to gain lvl's.
WARNING : IT DOES TAKE ALOT OF "GRINDING" TO GATHER ALL THE PIECES!
Controles :
Arrow keys to move around a big scrollable map.
U to lower volume, O to increase volume
Spacebar to shoot fireballs at the thieves
If you missing certain dll's like the mvpc etc ones then install the c++ redit 2012 that is at the end of the installer.
Sorry for my bad english :)
This is my 7th LudumDare Compo :).
First time that I really used c++ and sfml!
Little Story :
Past :
As you discovered immortality you also discovered that your precies LudumDare Pieces were gone.
Current :
As you are amongst the thieves of your precious LudumDare pieces you grind your way trough all the thieves.
Logic :
The reason that they don't attack you is because they think you are one of them, also you are immortal so no worries there.
Comments11
EndingChaos8 Dec 2014, 14:50
Nice.
ItsSacraficed8 Dec 2014, 14:53
@cutandreil yes it does take alot of "Grinding" to get them all.

Wevel8 Dec 2014, 18:09
The definition of repetitiveness. But nice idea.
tripleVisionGames9 Dec 2014, 09:20
Good idea. Needs a big announcement across the screen when you get a piece or something really over the top!
lapskaus9 Dec 2014, 16:31
Pretty repetitive. Some more tweaks, and it could be fun, like some kind of notification that you found a piece, and faster gameplay.

MjSpeCter9 Dec 2014, 16:37
Would be nice if you had loot drops for Speed, attack speed, dmg upgrades etc. Nice entry none the less cx
DaRaziel9 Dec 2014, 16:47
Well there`s not much in it. It also misses the theme of "Entire game on one screen". Sorry, this needs a lot of work.
BarrensZeppelin14 Dec 2014, 13:41
Props for using C++ & SFML. ;)
That said, using an installer is really not a good way to distribute your game in Ludum Dare.
The game needs something to speed up the gameplay though, maybe adding powerups, faster movement or varied attacks would solve the issue?
Shameless plug for SFML Extension: https://github.com/BarrensZeppelin/BZeps-SFML-Snippets
That said, using an installer is really not a good way to distribute your game in Ludum Dare.
The game needs something to speed up the gameplay though, maybe adding powerups, faster movement or varied attacks would solve the issue?
Shameless plug for SFML Extension: https://github.com/BarrensZeppelin/BZeps-SFML-Snippets

sorlok20 Dec 2014, 00:35
Good concept; done well. Sometimes I get weird visual glitches when walking N/S. Good job!
01rafael25 Dec 2014, 12:36
Interesting concept!





I'm level 3 and I've only got 4 pieces...