Guard Duty

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.45
Innovation★★★★★★★★★★3.15
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.10
Audio★★★★★★★★★★3.42
Mood★★★★★★★★★★3.56
Coolness★★★★★★★★★★30%
-=GUARD DUTY=-
Play as a security guard monitoring a haunted building switching between different views to search for ghosts.
You can toggle a room’s threat level depending on the number of ghosts in the room. Knowing a room is Dangerous will reduce the Fear a Ghost in that room can inflict over time while marking as Safe will increase Fear Ghosts inflict.
Fear will also be inflicted if there are more rooms marked as Dangerous than Safe.
Your objective is to see how many seconds you can last before being overcome by Fear.

-=INSTRUCTIONS=-
-Use The Arrows or WASD to change rooms.
-Ghosts will decrease your health (more so if on screen).
-A Ghost in a room marked “Dangerous” will do significantly less damage.
-A Ghost in a room marked “Safe” will do more damage.
-Click the Buttons or use the Space Bar to toggle the state of the room.
-Having more rooms marked as Dangerous than Safe will increase the damage Ghosts do regardless of how the rooms are marked.

Any feedback would be greatly appreciated.

Comments12

NoahbroCZ8 Dec 2014, 18:28
Nice, it reminds me Five nights at Freddys. Please check my game too: Presidents bodyguard simulator.
Grindstorm10 Dec 2014, 01:37
Didn't get what the objective was in the end...
LMT10 Dec 2014, 19:13
Really awesome mood and graphics.
Pat Kemp12 Dec 2014, 03:25
Great job creating a tense mood. The safe/dangerous mechanic felt a little confusing to me, but the game kept my attention nonetheless. I think I saw a creepy full-screen ghost in there at one point? That was cool. If not, you made the game creepy enough that I imagined it. ;)
snickersnacks
snickersnacks12 Dec 2014, 03:28
Nice job! Definitely reminiscent of Five Nights at Freddy's.
snapman_GT12 Dec 2014, 04:16
Fun/weird mechanic. Switching on a grid was a little easy to forget which rooms you had marked which way, even with the minimap. Kept feeling like there should be a keyboard-based way to pick safe/neutral/dangerous. Cool music speed effects, though.
paperweight14 Dec 2014, 16:04
Not exactly sure what the hell was going on. Interesting idea though.
nkling15 Dec 2014, 03:19
Interesting game. I really liked the mood and the effects you used. It was a little unclear what I should be doing or what the strategy was. It seems like there wasn't really too good of a reason to change the settings in the rooms. Especially because it takes so long to lose the game(Is it even possible to lose? my game is still running in the background) I think you have an interesting idea here though that could be explored further. Maybe put some thought into making the decision of changing the room settings a bit more strategic and consequential. Overall though, it was an interesting experience!
lase15 Dec 2014, 03:22
Great mood & presentaiton, although there wasn't a ton of player feedback from what I could gleam, I just appeared to be assigning safety to rooms. It eventually ended and just restarted very quickly, and I'm not sure how I died.
ajopart
ajopart15 Dec 2014, 16:56
Interesting but need more features to entertain. Great job on the sound and graphics
Poupi28 Dec 2014, 01:47
Nice work :)

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