You are a professional hacker and you stumbled upon Cyberia Cafe 2.0 a remote controlled cafeteria system of an abandoned space station.
You broke onto the system and you found out that there are life forms aboard the station these are probably from the survivors of a passenger ship headed for Mars you heard two weeks ago.
They are starving to death and you are their only hope!
Instructions
- Click on the clipboard icon to order supplies - Click on the package icon to unpack the ingredients, this will make supplies available for cooking - if there are enough supplies available click on the fry pan icon to cook food.
The score seemed to cover the status text so I couldn't read what was going on. The Supplies and cooking icon weren't in the same place as they are in the screenshot, and clicking on the icons didn't seem to do anything. The guy just seemed to do things automatically and wouldn't go where I wanted him to.
Is the linked version the correct and final one?
I
iostream8 Dec 2014, 18:48
A hacker game! I was expecting some password cracking and typing into terminals, but instead you somehow remotely control what looks like one of the survivors?
The mechanic of order-collect-cook was easy to grasp, but got repetitive and boring after the second cycle. The feedback of the different actions don't make it particularly clear what is happening. Do I click on the icon and then wait for the guy to go over there and do the thing, and then click again for each time I want to do the action? Or is clicking only for moving the guy around, while he is automatically doing the things while he stands on top of them?
After a score of a few thousands one of the survivors couldn't survive any longer. A message popped up "A guy is dying", but then it game over'd a few seconds later, so I couldn't do very much about the situation.
The basic idea could be neat with some more polish and gameplay, to not be repetitive and have replayability value.
Comments10
Is the linked version the correct and final one?
The mechanic of order-collect-cook was easy to grasp, but got repetitive and boring after the second cycle.
The feedback of the different actions don't make it particularly clear what is happening. Do I click on the icon and then wait for the guy to go over there and do the thing, and then click again for each time I want to do the action? Or is clicking only for moving the guy around, while he is automatically doing the things while he stands on top of them?
After a score of a few thousands one of the survivors couldn't survive any longer. A message popped up "A guy is dying", but then it game over'd a few seconds later, so I couldn't do very much about the situation.
The basic idea could be neat with some more polish and gameplay, to not be repetitive and have replayability value.
The music however was very cozy!
I just felt like i was clicking on things with no idea why i was doing so.
About gameplay, I wasn't got it. But anyway, this game is awesome )))