Hard Winter – Post Mortem

Here’s the post mortem of our game Hard Winter

If you haven’t played it, it’s a game between action/exploration and tower defense.

We were a team of mainly 3 people, all involved in the game design, with one programmer and two graphic artists (1 for the characters and 1 for the environnement).

What went good:

– We made a lot of jam recently so we became really trained for this kind of stuff.

– We all know how to work on our own so we don’t always depend for the others for small stuff.

– We were able to put a lot of small content like feedbacks which add some understanding to the action.

– Blood split, because we put it in everygame we make 😀

What went bad:

– We had a hard time finding the idea of the game, we figured it out 30 hours after the beginning of the jam.

– We either live in different country or have obligation, which make hard sometime to be always together to discuss.

– When we upload the game, we had a bug that make the game really easy but almost unfinishable, but accord to the LD terms we were allowed to correct it, and so we did.

– Not enough time to balance the difficulty, as always.

Overall we are happy with what we have done, the game feels really polished and people seems to like it. 😀

Anyway good job for every entries and see you soon in other game jams!

Victory

Source: ludumdare.com archive

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