Love this! Never played anything like it. I did have a problem that they tend to want to just grow outwards, and after a certain point I was bigger than the screen so couldn't see what was coming. Having the ability to zoom out would help, but great job. :)
Mode 2 was a great challenge! Mode 3 was frustrating though -- the molecules don't come within a close enough range and I spun for about 40 seconds without any yellow getting close enough to catch. Mode 2 is definitely the high point though.
Really cool game. The thing I don't like is that you can lose an entire branch. It makes it pointless to play after you have done that, atleast in number 3 which I tried. Otherwise great work!
Fun game on levels 1 and 3, but I had a problem on level 2 where it seemed to be spawning for ages, so I just skipped that one. The graphics work well for this, and I like the growing atoms mechanic.
Terribly clever. I love how many tactical choices there are to make with only two inputs. I was trying to go around and sample everything, but I think I'll just play this for a while.
Very innovative, never tried game like this before; the strategy is not very clear, but working to find a good strategy is indeed what this game is about, good job! The audio might be a bit monotone, and humor is not sensed in this game (typically when it fails). But, the game is of great fun and nice entry!
I played Level 2 (i liked the fire symbol) and it was hard but I didn't feel there was anything I could do to make it easier. Once the strains got too long, the whole thing seemed so arbitrary and random.
Nice idea. I liked that the gameplay was challenging and took more thinking than i expected. I feel it should be more zoomed out though, it got really hard to play around having long segments.
For some reason this game reminds me of Dr. Mario. Maybe the colors? Anyway I like the mechanic, giving different powers based on which molecule you collect more of is a really cool twist, it gives you more of a reason to prioritize one color over another if you end up having to choose.
The game can get pretty hard over time. Just an idea but the game would be little bit easier if the camera would go a little bit further away from the molecule.
Comments77
But you cant predict the next move because youi c'ant see soon the color arrival or the rotation speed is too small
Also, get less bleepy audio :P. Or gen less bleepy audio, if you were using sfxr.
First time seems hard (because of a lot info slides), but after a while very intuitive and fun!
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Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
Neat idea though.
Well done!
Really liked it and played for a while. Is is a great Compo entry. Good job!
It's really fun and creative.
Graphics are also very nice.