<HexaMem>

by phask
Overall★★★★★★★★★★3.24
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★3.53
Theme★★★★★★★★★★3.70
Graphics★★★★★★★★★★2.61
Humor★★★★★★★★★★1.66
Mood★★★★★★★★★★2.18
Coolness★★★★★★★★★★76%
My first game ever called !

is a game about memorizing the game board and plan moves ahead.
You have infinite time to look at the boad.
BUT BEWARE - Once you move, the hexagonal tiles will be hidden!!!

> You are BLUE and consume 'moves' if you uncover hidden hexa tiles
> Stars are YELLOW, collect them to finish the level
> Buffs are GREEN, collect!
> Debuffs are RED, avoid!

Controls:
Move hexagonal-style with: W, E, D, X, Z (or Y), A
Peek around you with: S

Whats your best highscore?
Can you reach & beat the final level 5?

Comments32

Phask
Phaskauthor7 Dec 2014, 17:32
Remember to focus the Unity3D player once with a mouse click so the controls work (at least it's like that on my computer).
acidave8 Dec 2014, 08:18
Interesting combination of mechanics, increasingly challenging with simple but neat graphics. Well done, especially for your first game!
Dezzles8 Dec 2014, 09:20
A bit hard to play for the colourblind. I couldn't see a difference between the yellow and green places
Thalikoth8 Dec 2014, 09:22
It's a fun game. I'm guessing you're German because of the keymapping. On international keyboards the Y and Z are the other way around. Maybe you can still add support for that.
Phask
Phaskauthor8 Dec 2014, 09:22
I'm sorry Dezzles! I really didn't think of that :-(
seledorn
seledorn8 Dec 2014, 09:25
Always fun to get to test your memory. Shouldn't the y key instead be z? Was really confused there for a while
Phask
Phaskauthor8 Dec 2014, 09:51
Aww, damn. Yes, I am from Germany and here the 'y' and 'z' keys are switched :(
Phask
Phaskauthor8 Dec 2014, 09:57
Hey guys, just added the 'Z' key as equivalent to the 'Y' key for the english keyboard layout. Should be working now!
mattpattie8 Dec 2014, 10:42
Enjoyed playing this. i like the whole puzzle genre well done and for a first game this is amazing work!
hexagore
hexagore8 Dec 2014, 10:46
I gave this a good crack. First level, I thought, yes, I can do this! Then the second level the representation of where I was going was so different I completely forgot my path :) Nice idea, genuinely felt brain cells creaking trying to play it :)
Krisjet
Krisjet8 Dec 2014, 11:24
Interesting memory game. Maybe have a timer that determines how long you have to prepare for each round? Now I feel like the best way to beat it is to create an optimal route and write it down, which I guess isn't the intent.
Phask
Phaskauthor8 Dec 2014, 12:54
@Krisjet: Everyone can play the game as he wants, I wanted it to be open. You can do it like you proposed and write your path down or you can even make a screenshot and put it beside the game to solve it. It depends on how hard you want it to be.
The real challenge is to memorise it though ;-)
FerraWare9 Dec 2014, 05:03
One of the best mechanics I've seen today! Keep it up!
Wilson
Wilson9 Dec 2014, 11:57
Slick little game - nice concept well executed!
Phask
Phaskauthor9 Dec 2014, 13:24
Glad you guys like it :-)
Jacksendary9 Dec 2014, 21:09
Seems that the website is down, at least it doesn't let me access it correctly...
Krunoslav
Krunoslav9 Dec 2014, 21:11
Same for me, it does not work.
Code Medicine
Code Medicine10 Dec 2014, 00:19
There is a surprising amount of depth you dont see at first. Especially good for being your first game!
Phask
Phaskauthor10 Dec 2014, 08:21
@Krunoslav, Jacksendary: Should be working now.

@Code Medicine: Thank you :)
djk10 Dec 2014, 08:57
Pretty fun! It had a nice difficulty ramp - at first I thought it was going to be entirely too challenging, but the first couple levels were easy enough to ease me into the experience. One thing I might suggest is changing the control interface a bit. Since I'm more accustomed to using WASD, I would sometimes hit the wrong key and end up burning a move. Perhaps consider switching it to a mouse click (just draw a border or highlight a hexagon when you hover over it, to show which hexagon you're selecting to move to). Just a thought.
Phask
Phaskauthor10 Dec 2014, 09:00
Hey djk, thanks for the feedback. Indeed, the controls are the first thing I would improve. Sadly I didn't have enough time to tweak them. Thanks for playing! :)
Wakka10 Dec 2014, 10:39
I got a score of 27250. A really good game. I like Hexagons :)
stray10 Dec 2014, 12:47
Wow, I didn't get it at first but... It's really fun
hypnoticbytes10 Dec 2014, 19:51
Nice gameplay mechanic, loved it!! 5/5 innovation and fun!!!
grid96
grid9610 Dec 2014, 20:02
Really cool game idea, nice puzzle challange. And thank you for QUERTZ keyboard support
Trite Games11 Dec 2014, 10:46
That was fun. Like the challenge level. With some sounds and a bit more visual feedback like flashing when you collect something or hit a red thing, it would make a great game :)
SinistraGames11 Dec 2014, 14:52
I like it! cool innovation, but a little hard! Great game : )
erik15 Dec 2014, 08:22
Neat idea. Keyboard controls are pretty challenging. Maybe useability would be improved if an outline of the hex cells was visible during play?
Shivur18 Dec 2014, 16:43
Very original.
sandbaydev28 Dec 2014, 19:53
Nice idea, well executed. I think controls are not that good. I noticed I needed to look my keyboard in order to move. I would have liked simply the possibility to click (or tap if you plan mobile version) hexes around you.

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