
Ludum Dare #31compo
Hidden Village
NOTE: Chrome Unity web player plugin is currently borked. On Windows, a standalone exists. Firefox reportedly works. On OSX, Safari works. On Linux, not sure unfortunately.
Hidden Village
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You are the mayor of a little hidden village in the forest. Recently your village was discovered by travelers and as a result a large number of visitors are starting to arrive. Note all of these visitors are friendly though; some will attack you, others will influence your people away to the big city. Your job is to ensure that you defend your people and ensure that your village grows.
Your village can specialise in five different skills; one will be your major skill while the other four will be minor skills. You can learn other skills from visitors to your village.
Make sure to talk to each visitor otherwise they may talk to your villages into leaving with them.
Grow your village to be a city in its own right.
Each of your skills have their advantages and disadvantages when up against other skills so make sure when you are defending from an attack you carefully consider which skill to attack and defend with.
Lastly visitors don't like one another much, they won't stay close to a campfire when someone else comes.
To get started select your village's five skills.
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Skill Matrix
------------
ATK v vs DEF > | Green | Yellow | Red | Blue | Brown | Grey | White | Black | Purple |
________ Green | - 1- | - 0 - | - 2 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0.5 - |
_______ Yellow | - 0 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 1 - |
__________ Red | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 2 - | - 0 - | - 1 - | - 1 - |
_________ Blue | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 0 - | - 1 - | - 1 - | - 2 - | - 1 - |
________ Brown | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 0 - | - 0.5 - | - 1 - | - 2 - |
_________ Grey | - 2 - | - 0.5 - | - 0 - | - 1 - | - 2 - | - 1 - | - 1 - | - 1 - | - 0.5 - |
________ White | - 1 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 2 - | - 0 - |
________ Black | - 2 - | - 1 - | - 1 - | - 0 - | - 1 - | - 0.5 - | - 2 - | - 0.5 - | - 1 - |
_______ Purple | - 1 - | - 2 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0 - | - 2 - |
------------------------------------------------------------------
GOAL: To have over one million people in your village.
CONTROLS: Mouse to click on skill icons and visitor attention icons.
FEATURES: 9 different skills to acquire which that has different attack/defend properties against other skills. Random generation of trades and attacks.
CREATED USING: Unity3D, Visual Studio 2013, Illustrator, Photoshop
Hidden Village
--------------------
You are the mayor of a little hidden village in the forest. Recently your village was discovered by travelers and as a result a large number of visitors are starting to arrive. Note all of these visitors are friendly though; some will attack you, others will influence your people away to the big city. Your job is to ensure that you defend your people and ensure that your village grows.
Your village can specialise in five different skills; one will be your major skill while the other four will be minor skills. You can learn other skills from visitors to your village.
Make sure to talk to each visitor otherwise they may talk to your villages into leaving with them.
Grow your village to be a city in its own right.
Each of your skills have their advantages and disadvantages when up against other skills so make sure when you are defending from an attack you carefully consider which skill to attack and defend with.
Lastly visitors don't like one another much, they won't stay close to a campfire when someone else comes.
To get started select your village's five skills.
------------------------------------------------------------------
Skill Matrix
------------
ATK v vs DEF > | Green | Yellow | Red | Blue | Brown | Grey | White | Black | Purple |
________ Green | - 1- | - 0 - | - 2 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0.5 - |
_______ Yellow | - 0 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 1 - |
__________ Red | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 2 - | - 0 - | - 1 - | - 1 - |
_________ Blue | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 0 - | - 1 - | - 1 - | - 2 - | - 1 - |
________ Brown | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 0 - | - 0.5 - | - 1 - | - 2 - |
_________ Grey | - 2 - | - 0.5 - | - 0 - | - 1 - | - 2 - | - 1 - | - 1 - | - 1 - | - 0.5 - |
________ White | - 1 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 2 - | - 0 - |
________ Black | - 2 - | - 1 - | - 1 - | - 0 - | - 1 - | - 0.5 - | - 2 - | - 0.5 - | - 1 - |
_______ Purple | - 1 - | - 2 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0 - | - 2 - |
------------------------------------------------------------------
GOAL: To have over one million people in your village.
CONTROLS: Mouse to click on skill icons and visitor attention icons.
FEATURES: 9 different skills to acquire which that has different attack/defend properties against other skills. Random generation of trades and attacks.
CREATED USING: Unity3D, Visual Studio 2013, Illustrator, Photoshop
Comments14

davesoft7 Dec 2014, 21:33
With a little more art around the icons and their meaning and this would be amazing. Good work! Really good :D

Spacemyname8 Dec 2014, 03:42
I had difficulties figuring your game out

ShaunJS8 Dec 2014, 16:39
Hey man, congratulations on entering!
I can't lie, it took a lot of time for me to work out what to do. Despite quite lengthy instructions they still didn't sufficiently answer the myriad of questions I had about how the game worked.
I think 'Skills' was an odd choice of word for what appeared to be something akin to 'Elements'? It wasn't until I saw your skill matrix on this page did I get the idea of what these things were about.
I think there's quite a large number of these skills! It's very hard to remember in your head what-beats-what where the only relationships you have to go on are colours and very similar symbols. Elements often work because of intuitive relationships (Fire beats water, and so on) other than color "opposites" it's very hard to keep an idea of the skill relationships in your head with so many to track.
I unfortunately gave up on trying to understand the "Attacks" I tried very hard to understand what the formulas represented and while I could see the multipliers from relationships taking effect, I had no idea how to decide what would fight against what, whether there was any random chance involved or just what was happening in general. It seems like a shame because it appears a lot of time and thought was put into this system but it is very unclear to a new player.
That all said I like the concept of procedurally making continuous interesting "yes or no" choices based on resources, risk/reward, pros/cons etc. It's a similar flow to games like FTL and some elements of Civ. I definitely think the idea has a lot of potential, the main issue is just that the game can be a bit of an informational brick wall! The ideas underneath seem like they have a lot of merit it's just very difficult to approach.
Hope that was useful / not too harsh sounding!
-S
I can't lie, it took a lot of time for me to work out what to do. Despite quite lengthy instructions they still didn't sufficiently answer the myriad of questions I had about how the game worked.
I think 'Skills' was an odd choice of word for what appeared to be something akin to 'Elements'? It wasn't until I saw your skill matrix on this page did I get the idea of what these things were about.
I think there's quite a large number of these skills! It's very hard to remember in your head what-beats-what where the only relationships you have to go on are colours and very similar symbols. Elements often work because of intuitive relationships (Fire beats water, and so on) other than color "opposites" it's very hard to keep an idea of the skill relationships in your head with so many to track.
I unfortunately gave up on trying to understand the "Attacks" I tried very hard to understand what the formulas represented and while I could see the multipliers from relationships taking effect, I had no idea how to decide what would fight against what, whether there was any random chance involved or just what was happening in general. It seems like a shame because it appears a lot of time and thought was put into this system but it is very unclear to a new player.
That all said I like the concept of procedurally making continuous interesting "yes or no" choices based on resources, risk/reward, pros/cons etc. It's a similar flow to games like FTL and some elements of Civ. I definitely think the idea has a lot of potential, the main issue is just that the game can be a bit of an informational brick wall! The ideas underneath seem like they have a lot of merit it's just very difficult to approach.
Hope that was useful / not too harsh sounding!
-S
sensenmann6668 Dec 2014, 19:32
Very interesting game and well executed. Although i was not really sure what i was doing. Maybe it would help to display the combat rules more clearly.

pancakecity10 Dec 2014, 02:44
I am very interested by this game. I found that it was hard to conceptualize the skills and their relations to one another, due to their abstract nature.
Grindstorm10 Dec 2014, 18:15
Looks nice, but it seems really complex entry-level. A tutorial would've come in handy.

LeReveur11 Dec 2014, 22:16
Very hard to understand what to do or not, losing inhabitants without knowing what to do to regain/prevent them to start, have no clue of what the kind of "tribes" are doing, not doing, and wich one can help me to grow my population.
gladers12 Dec 2014, 13:08
A lot of effort has gone into this, really well done. A pleasure to play :D

snickersnacks12 Dec 2014, 21:38
Took me a long time to figure out what was going on. I like the planetary symbolism! Good job :)
Sestren20 Dec 2014, 23:19
It took playing it a second time before I started to understand what I was doing. Very little is apparent the first time you play, and I still don't fully get the Attack versus Defense strategy, although I did eventually figure out how to make successful attacks most of the time and how to keep my units up.

DiegoHenriquez27 Dec 2014, 23:10
i couldn't get how things worked but it was fun to watch what was going on. also i liked the visuals it was pretty cool :D
mohammad27 Dec 2014, 23:12
Its ok, gets kinda boring soon. Not alot to mess with, all you do is just click on the guys next to the 3 campfires and either fight or trade. Thats pretty much it.
Xinelu27 Dec 2014, 23:14
All the bad guys look like me =(
In a overall 5 stars! =)
In a overall 5 stars! =)







I had a bit of a hard time understanding what I was supposed to do and the attackers moved a bit too fast for me to figure it out.