You are in a room. The only room in the game. There are stairways going up and down, but somehow they lead back to this same room. The architect must have been a fan of Escher paintings.
As you walk up and down the stairs, you start to notice strange details. Was this wall here before? How come I've never noticed this shiny golden key, lying there on the floor, begging to be picked up?
It's a mystery. I suggest you continue going up. Or down; they both lead to the same room anyway.
Great execution of the theme. It's clever that the same level changes to become a new level. I liked the simplicity of the game a lot. I tested the Mac version and unfortunately I think the textures don't load? They're just primitive black and white shapes. Or is that on purpose? OK, clearly I didn't make it past level 5 either but I did enjoy the concept a lot.
@ruthiepee, the black-and-white images are a fallback version in case the textures aren't found. Since you saw them instead of seeing a crash, I'm glad I put them in :)
For the textures to be found, the working directory must be the same as the executable's. Try opening Terminal.app, navigating to the folder and running it there using "./ludum-dare31".
@dorkster: Wow, that's quite an incomprehensible error message! I suspect I might have packaged too many .so files with the executable, causing some interoperability issue with the so files on your system. Deleting the duplicate .so file should help, but this message doesn't help us very much in figuring out which.
I (eventually!) made it to the end. I kept getting stuck with not *quite* enough keys, but I persevered until I figured it out.
Great level design!
One suggestion I would make is to make the transitions between "rooms" feel a bit more... transitional? Right now it feels like the player is transported to the top, rather than walking down stairs to the same room. If that makes sense.
Great innovation and very good puzzles. I don't think I've played a puzzle game with this mechanic before, and it was fun figuring out how to get past the tough levels. I have no complaints, other than the fact that you've made me crave more puzzles!
Very cool game! Loved the balance between "rewinding" to exploit duplicates and accidentally undoing your own progress. Cool ending idea. Would love to see more!
Some really clever puzzles - loved the mechanic of being able to move back and forward between the different levels. Would be great to see more levels and a visual makeover, and some audio.
Really challenging game! Graphics really do fit the game. Good job, especially for a compo. You must be a very smart guy to be able to design these levels.
I couldn't figure out how to get past level five, but otherwise you had the right idea.