Hey I like the idea of being immune system to fight the infections (I believe this is more about anti-bacteria rather than infection).
How do you lose this game? I wish that would be a great idea, or at least some 'good bacteria' to prevent you getting bigger to annoy player (which is good)
Scoring system is good to be implemented as well tho
Despite being unfinished, you seem to have most of the mechanics there. It was hard to tell which way I was facing at times and didn't know if I should be collecting things or not. Nice try.
That's not every day I say that but... the controls are actually too responsive! A quick acceleration or a more classic controls scheme should work. The game works quite well nonetheless.
I like the look and the music, and it could be interesting game if complete. Although it's incredibly hard to control on keyboard as you don't know which way the character is facing until you start moving. It's also not super obvious what the goal of the game is.
Hey, looks like you were influenced by flOw (love that game!). I think the main issue is that you don't seem to need to avoid anything, reducing that satisfaction of chomping on that enemies you were fleeing from a few minutes ago. What were you hoping to have when you finished the game?
Good job with what you did by the way! The visuals and sound are great.
Interesting idea, if a little hard to control. Reminded me of Spore's initial phase, quite fun overall! The game lacked an end or a losing condition though, but I still enjoyed it. The music was very nice as well! Keep it up!
How do you lose this game? I wish that would be a great idea, or at least some 'good bacteria' to prevent you getting bigger to annoy player (which is good)
Scoring system is good to be implemented as well tho