This game was programmed in C# and only uses WinForms. It should be able to run on Linux and OSX using Mono (http://mono-project.com).
We took the theme of "Entire Game on One Screen" and decided to make a game about screening calls! (It's also on one screen.)
In ☃ Jingle Calls ☃ , you play ☃ , secretary to Mr. Claws at the North Pole. Mr. Claws doesn't want to be disturbed, except by callers that he wants to talk to, so screen them carefully! If you make Santa mad, you might get a pinkslip.
Jingle Calls was created by: Jesse W. Schirmer, Charlotte M. Ellett, Stephanie Clark, Ashley West
If you're going to PAX South, swing by booth #1551 and say hello!
Pretty funny. Reminds me of Papers Please. And it triggers the visceral reaction to a phone ringing that you get once you've taken enough client support calls.
I wasn't completely clear on how the hang up/transfer worked. There were times that I felt like the conversation wanted me to transfer or hang up, but they just called right back later (without the previous context).
It was interesting to see sort of a story from from the phone calls. I guess Santa here is pretty racist.
The hanging up and holding was a bit confusing to me, as people would call me back asking about the same thing. I'm not sure what the number pad is for. I think I only ever got a response from Santa for transferring the duck.
This is cool, there's a lot of text put into this one. One criticism I have is sometimes the conversations get tangled and the dialogue makes no sense but I guess that's part of the charm!
Cool game, I enjoyed it, though as dylanwolf says sometimes the transfer/hanging up doesn't seem to end a conversation (unless you've already said a line to the effect that you're transferring or hanging up?).
Pretty good stuff, funny. I didn't like how the old conversation options stayed on screen and you could go back to responding to their first remark after a full conversation and they didn't mind.
Cool take on the theme. I also the same issue with being confused about the hang up & transfer - if people explained why they called back, rather than just picking up with the same dialog options for you, that'd go a long way to clarify it.
The duck call was really great :D The game did bug out for me after some time. It seemed santas mom kept calling all the time and I had all the previous answering options but no geeting aviable. Draging the windows around was a bit unasthetically, because it didnt move smoothly.
Well done on the texts, I love how the backstory unfolds through these phone calls. But the options you get to say are a bit weird sometimes, because they stick around after the conversation has moved on. There were a few more bugs (I think), because when I hung up on someone, I'd just get them back with a blank screen and no options to say anything. Transferring them didn't seem to help.
Interesting game, I just couldn't find a lose condition so after a while it felt like I could press anything and reading didn't even matter anymore.
Nice back story. Made taking calls more interesting.
As others have said, having previous chat options lingering even when you've moved past that point of the conversation can lead to nonsensical conversations. That said, there seemed to be a lot of text there, so I'll admit that tying up all the speech could get pretty tricky.
The game was kind of laggy for me. It took much longer than usual to draw a simple window. I found the way you could only have one conversation up at a time not necessarily bad, but the fact that the window got placed OVER the phonepad every time I answered a call made it annoying to click and drag each time.
Definitely not your average cookie cutter game, which I appreciate. Some of the dialog options were a bit clunky until you get used to how the game wants you to interact with it, but not too bad all in all.
Pretty funny experience. The game seemed a bit buggy though. I would get a lot of calls that looked like they were mid-conversation (none of the options looked like a greeting so I just had to select something at random). Also, transfers didn't seem to always work because the light would still be on for the line I was on. Regardless I did enjoy the calls and discovering the silly story from bits and pieces of the conversations.
Seconding the constructive criticism from everyone. Felt like I could hang up on people, or transfer them, and they'd just call back to continue the conversation where they left off, with no context whatsoever. Couldn't win or lose, only see the story unfold with no clear end. Characters were all great, I wanted hear from more people, helped in part because I wanted the same ones to stop calling me.
Great idea guys! I gave you 5 stars for innovation and humor because this was a really neat idea that definitely isn't the first thing that comes to mind when I think "game on one screen". Like someone else said, not your average cookie cutter game. Also this may have been one of the funniest games from the jam so far. Great idea, solidly executed, good job!
I love text quests. It's fun and have some nice moments. But after couple themes (like "who are you", race theme and something about Santa) answers look a little bit messy and you need to be careful to pick the one you need.
I wasn't completely clear on how the hang up/transfer worked. There were times that I felt like the conversation wanted me to transfer or hang up, but they just called right back later (without the previous context).