Managed to find a controller and play. It was fun figuring it out and though its a multiplier I think you could modify it to be single player as well. Consider changing it to points per player, like if you make it you get the point. I say this because I tried just making it into one goal and it was difficult to control where the ball went. Good job!
Nice idea to mix pong and platforming style gameplay. I found it a bit difficult to aim. Maybe the player should be a circle to simplify the physics predictions that players need to think about. Would be nice to have a single player mode. Also you could show the movement prediction vector whenever a player holds the left stick (before they press a), then make them move on press a rather then release a.
I love that it has a delay after jumping somewhere before gravity affects you again. The directional control is a bit hard and it seems impossible to predict the balls movement if it didn't go where you wanted with the first bounce. The auto-aim to the ball does not help it enough.
I only tested it with myself, but I imagine this to be quite enjoyable.
Played it solo with a controller. I thought the idea was interesting, and it's definitely something that could be expanded on more.
It was somewhat difficult to intentionally hit the ball correctly, having that auto-target in there was a nice touch and probably helped a great deal though. Perhaps the ball was a bit too sensitive, since touching it sends it flying all over the place... creating a nice bit of chaos... but at the same time making things a bit haphazard.
The idea of limiting the player to jumps was a cool avenue to explore, though that in addition to the overly sensitive ball creates a loss of control which I found to be somewhat discouraging.
I didn't mind the lack of direction, I ended up trying to only score in the right goal since it made a more positive sound.
The ball gets too much speed from a touch, feels like the kind of thing that is funny while developing but takes away from the possibilities of gameplay as getting skilled is imposible due to the huge chaos that interferes with the ball movement.
Staying in the place to where you jumped and the screenshake make for great feel, but some effects like the trails in the characters take a bit away from it.
It could be a fun game if toned down a bit. Good job!
Comments31
Me sad :(
It is VERY difficult though, me playing alone and wanting to just shoot the ball in one goal, I lost 23 : 31 :(
I only tested it with myself, but I imagine this to be quite enjoyable.
It was somewhat difficult to intentionally hit the ball correctly, having that auto-target in there was a nice touch and probably helped a great deal though. Perhaps the ball was a bit too sensitive, since touching it sends it flying all over the place... creating a nice bit of chaos... but at the same time making things a bit haphazard.
The idea of limiting the player to jumps was a cool avenue to explore, though that in addition to the overly sensitive ball creates a loss of control which I found to be somewhat discouraging.
I didn't mind the lack of direction, I ended up trying to only score in the right goal since it made a more positive sound.
Staying in the place to where you jumped and the screenshake make for great feel, but some effects like the trails in the characters take a bit away from it.
It could be a fun game if toned down a bit. Good job!