JumpBall

by stfan
Overall★★★★★★★★★★2.83
Fun★★★★★★★★★★2.86
Innovation★★★★★★★★★★2.85
Theme★★★★★★★★★★3.19
Graphics★★★★★★★★★★2.10
Audio★★★★★★★★★★2.04
Humor★★★★★★★★★★1.45
Mood★★★★★★★★★★2.04
Coolness★★★★★★★★★★55%
A local multiplayer game (although you could play on your own) where you have to get a ball in a goal by jumping against it.

Requires at least 1 controller and supports up to 4 players.

Comments31

ianb96
ianb968 Dec 2014, 04:10
Sorry, don't have any controllers.
BaneStar0078 Dec 2014, 04:15
No Controller.. curious idea
mrexcessive8 Dec 2014, 18:49
No controller either, not rated.
BtheDestroyer8 Dec 2014, 19:17
Tried it with an Xbox 360 wired controller and GameCube Controller+Adapter. It's not the worst but it could use some work.
sprawl8 Dec 2014, 19:17
Would be nice to have the option to play 2 players on 1 keyboard. Didnt rate as I couldn't play it.
rabbit
rabbit8 Dec 2014, 19:17
No controller unfortunately. Couldn't test it.
Smiley
Smiley8 Dec 2014, 19:18
no controller.. sorry :(
AndresGames8 Dec 2014, 19:25
Managed to find a controller and play. It was fun figuring it out and though its a multiplier I think you could modify it to be single player as well. Consider changing it to points per player, like if you make it you get the point. I say this because I tried just making it into one goal and it was difficult to control where the ball went. Good job!
Maurogik
Maurogik8 Dec 2014, 20:39
Same here, no controller, sorry.
ProfessorRekyl8 Dec 2014, 20:42
I don't have any controllers connected, liked the screenshots and I would like to try it out!
KedumeBits9 Dec 2014, 10:44
Hard to control but nice idea.
KilledByAPixel
KilledByAPixel9 Dec 2014, 19:11
Nice idea to mix pong and platforming style gameplay. I found it a bit difficult to aim. Maybe the player should be a circle to simplify the physics predictions that players need to think about. Would be nice to have a single player mode. Also you could show the movement prediction vector whenever a player holds the left stick (before they press a), then make them move on press a rather then release a.
ix
ix9 Dec 2014, 19:25
I like the sound effects for the ball, but the controls felt too sensitive for me. I didn't try it two player, though.
Geckoo1337
Geckoo133710 Dec 2014, 05:53
No controllers. Cannot play :(
zeal
zeal10 Dec 2014, 15:49
This looks intriguing! But sadly I have no controller.
ashok007
ashok00710 Dec 2014, 15:51
nice bt control
AMS10 Dec 2014, 15:58
This mechanic is so cool! I hope you continue developing this game, because I think it has potential, well done!
ragtagradical
ragtagradical11 Dec 2014, 09:47
I really like the mechanic, but it feels too random. The chaos is fun though.
Zettelkasten11 Dec 2014, 18:15
I like it!
It is VERY difficult though, me playing alone and wanting to just shoot the ball in one goal, I lost 23 : 31 :(
skulioskarsson11 Dec 2014, 23:33
Damn, I need a controller. looks interesting
jtpup012 Dec 2014, 15:50
I could see myself playing this at a large event or party or just at a house with friends
Meral12 Dec 2014, 15:54
I love that it has a delay after jumping somewhere before gravity affects you again. The directional control is a bit hard and it seems impossible to predict the balls movement if it didn't go where you wanted with the first bounce. The auto-aim to the ball does not help it enough.

I only tested it with myself, but I imagine this to be quite enjoyable.
el-pepi
el-pepi14 Dec 2014, 21:33
Yep, it's a shame it needs controllers. It looks interesting (Didn't rate)
psychonull14 Dec 2014, 21:38
no controller here either
d3garcia14 Dec 2014, 22:51
Sorry dont have a controller
Florent15 Dec 2014, 10:52
Pretty nice, should be fun indeed with two player !
hoqjed
hoqjed19 Dec 2014, 20:33
Played it solo with a controller. I thought the idea was interesting, and it's definitely something that could be expanded on more.

It was somewhat difficult to intentionally hit the ball correctly, having that auto-target in there was a nice touch and probably helped a great deal though. Perhaps the ball was a bit too sensitive, since touching it sends it flying all over the place... creating a nice bit of chaos... but at the same time making things a bit haphazard.

The idea of limiting the player to jumps was a cool avenue to explore, though that in addition to the overly sensitive ball creates a loss of control which I found to be somewhat discouraging.

I didn't mind the lack of direction, I ended up trying to only score in the right goal since it made a more positive sound.
Rodaja28 Dec 2014, 17:06
The ball gets too much speed from a touch, feels like the kind of thing that is funny while developing but takes away from the possibilities of gameplay as getting skilled is imposible due to the huge chaos that interferes with the ball movement.

Staying in the place to where you jumped and the screenshake make for great feel, but some effects like the trails in the characters take a bit away from it.

It could be a fun game if toned down a bit. Good job!

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