Can you bring Juoi the revenge it longed for, for so many years?
HOW TO PLAY arrow keys - move z - attack dash
TEAM EAGLE IS Programming - Benjamin de Jager (@m0rph3v5) Programming - Fedor Jutte (@fejuto) Art - Sander van Houdt (@dokonimo) Sound FX - freesound.org
Three words to describe this game: EPIC BOSS FIGHT ahaha, loving the fluid animation along with the screen shake(abit excessive but it wasnt too bad). Overall I really enjoyed this game! Love the character too reminded me of the character from journey which im an absolute fan of
Love it! The zoom feature was something I considered, but didn't feel I could pull it off right. It was PERFECT in this. I quickly went from feeling like the master to an ant when the screen zoomed out, and that was pretty exciting. Great music, lovely art, and a simple but fun game!
This is amazing. I absolutely love this. I love how the mood and how extremely epic it is. You're this awesome lone hero fighting the brutal demon with nothing but your agility.
It's very fun! Some things were not immediately obvious at first. For example I didn't know that I was supposed to hit him. A lot of times I tried getting behind his mouth when he was shooting the beam down vertically, but I ended up dying, even though I felt I was "behind" where his mouth is.
How long is it? I've only managed to get to the second part where his arms show. I'll definitely keep trying though!
Really fun game. I think it was also pretty clever how Z was to start, and you dashed. It immediately introduced you to the dash without having to have any kind of guide or tutorial.
died so often...has a good feel in general but i sometimes felt like not seeing where i'm hitting exactly. I think it would be nice to split dashing and hitting on two separate buttons.
This game looks fantastic, I love the concept of a game that's just a big boss fight.
I have an issue with the controls though. I think you should have made it fully mouse driven almost like diablo. With the dash handled by clicking, which makes the character move toward the mouse. I think that control change would take this game to another level.
The music is enticing, the gameplay nervous and addictive, the graphics sober yet beautiful. I like also that this is a boss-fight only, however the instant-death meachnism is a bit of a fun-killer
The style of the monster reminds me of Shadow of The Colossus! Really cool game, screen shake might be a bit excessive imo. I really love the minimalistic style. Feels epic, as it should be. Fun and smooth to play! Props!
Haha, not bad. Instant bias for the Journey-like character and Shadow of the Colossus-like boss, of course. In future LDs you need to make your restarts less punishing just to avoid frustration.
Really cool boss battle and attack mechanic! I love how he dashes when he attacks, so stylish~ I particularly love the clean vectorial graphics. I'd like too see a full-fledged execution of this concept :D
Awesome you guys! I felt it's a little too harsh, going back to the start, but I fought on. The giant enemy is kinda breathtaking. Awesome animations, and a cool attack.
I really liked that, super short with a wonderful sense of style. Great music, interesting gameplay and polish in almost all aspects. My only gripe was that the animation on the boss sometimes felt a little bit 'off', but I love almost everything else.
@Grindstorm, we've excluded the audio option since you're asked to do that if you haven't made the audio within the jam time or even yourself for that matter. :)
Love it! Would have said to add checkpoints, but the part I kept dying on was the very last pattern. It's never fun to repeat the same thing over an over again, but really great "wow moment" short experience.
Really enjoyed this. The move set is nice. It ramps up nicely, even though it gets crazy quick. You pretty much figure out what you need to do from the get go. I only got to what I will admiringly call "double lazer mouth time," so I'm not sure how close I got to the end.
It's a really original choice, I think and I appreciated the music. The art style is really cool and reminds me a little bit of Journey.
Excited to see what else you do. Thanks again for checking out and commenting on Natquik. It's much appreciated! And congrats on getting your entry in! :D
Comments48
Love the attention to detail with the little guy's idle animations. I died many times.
It's very fun! Some things were not immediately obvious at first. For example I didn't know that I was supposed to hit him. A lot of times I tried getting behind his mouth when he was shooting the beam down vertically, but I ended up dying, even though I felt I was "behind" where his mouth is.
How long is it? I've only managed to get to the second part where his arms show. I'll definitely keep trying though!
Cheers!
I have an issue with the controls though. I think you should have made it fully mouse driven almost like diablo. With the dash handled by clicking, which makes the character move toward the mouse. I think that control change would take this game to another level.
Good work.
Really fun, great work! :D
Add some punch effect it would be more epic
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You rock :D
Keep up the great work everyone! :)
Truly nice, make the level before the boss and i will buy a game like that.
The control and the game feel are really perfect.
This game sounds, looks and feel awesome. Keep up the good work!
A bit rough when the stones fall on your head. The feeling when you hit the boss is great. Very good game, one of my favorite.
It's a really original choice, I think and I appreciated the music. The art style is really cool and reminds me a little bit of Journey.
Excited to see what else you do. Thanks again for checking out and commenting on Natquik. It's much appreciated! And congrats on getting your entry in! :D