A 2 player shit slapper. Pick up your sword and slap your friends to death! Rack up as many kills as you can in two minutes to be the ULTIMATE CHAMPION.
*SLAP ISNT A BUTTON, ITS A JOKE TO START THE GAME. PRESS SPACE TO SLAP SHIT, AKA PRESS SPACE TO START, PRESS SPACE TO FIGHT, OR PRESS SPACE TO ENGAGE*
Player 1 Controls:
WASD to move
F to Jump
G to Sword
Player 2 Controls:
Arrow keys to move
O to Jump
P to Sword
If you don't want to use a keyboard then just plug in a couple of xbox controllers and go nuts.
good game, but controls could do with work, you say "wasd" but from what i could tell it was only "a d". and jump wasn't "w" which would be more natural to me.
A very fun game, all things considered. Reactions were good, and the polish was pretty good. Would play that more, with matchmaking or something. Nice job!
This was really fun. I'm way bad at it, apparently, but I managed to lose a few rounds to a friend. Good times. It would be nice if there was more to do, and there are some strategies that have no counter (like spamming attack in the middle platform), but even with that, it was still a blast.
Graphics and audio are killer. Controls are satisfying-- I like how the characters freeze a bit the moment before they attack, and the "thud" of the little dead guys sliding around is muy bueno.
Great music, works well with the game. The character movement is so nice and fun to mess around with. Now just need to convince someone else to play with me.
I really love the controls and game feel of this one. Even though I wasn't playing with anybody I had a blast jumping around and slapping the shit out of the non-existant second player :P Nicely done!
Loved it. I did the same thing as hd_, admittedly, and wondered why the space bar didn't do anything. :P That said, this totally deserves to be developed into more than a game jam game.
Slap doesn't work. Graphics are very minimalist, but that's probably what you were going for. You should add a mode for AI that way you aren't required to play with yourself.
the graphics as so cute and simple-- i love it. admittedly, i ended up slapping my own shit because i didn't have anyone to play with, but i can imagine this being really fun if i had a friend over and we wanted a simple fighting- or rather, shit slapping game to play. good job :P
I love it! music is jamming(somewhat appropriately), the graphics are nice, animations are fab, and the controls feel solid.
One thing though: if you have a controller plugged in, wasd doesn't work, straight up. I was really confused until I noticed it had controller support and that's what was causing the issue. :)
Pretty nice, it's really, really polished. The controls were a little awkward, but they always are with this sort of thing. There's not much in terms of gameplay, it just feels a little empty. But, you know, it has the word shit in it, so that's something.
Really solid game! I like the art and especially the music. I didn't have anyone to test with, but after playing around a bit I felt that the game might benefit from the players being obstacles to each other - as it is it's easy to get into a situation where players just run into each other.
This is pretty cool, I really love the music and sound effects. The simplistic graphics are pretty spot on too. One problem I had though was that the default resolution of the window is pretty big and didn't fit on my screen.
Plenty of fun! The swordplay is very organic feeling. Sort of like Foiled but without the weird walljumping. Good polish too, given the simplistic graphics.
just played this with my cousin and had a great time. Doesn't seem to be a ton of mechanical depth, but the reflex element adds a strong layer of skill, so the gameplay is still exciting and fun. The feeling of movement and swordplay is also fantastic. I also think it was a great idea to not show score until the very end of the match, so that the game feels suspenseful the whole way through.
Very very fun! I like the way you can quickly get in and have a blast beating the shit out of your friend. Maybe it is missing some kind of handicap or something. Kinda hard to reach the other one in some of the spots
Nice! Very SuperMeatBoy like mechanics. There could be any aditional goals besides killing each other, like a bonus to catch, for longer/faster sword... or a shield...
Wow, the polish on this is great! The characters look and feel amazing. I don't have a P2 right now so i just owned the other character for a while and even that was fun because it works so well.
Add controller support, multiplayer and more maps and you have yourself a fun title.
I'd like to add that I played it some more with my younger sibling, and it was great fun! Reminded me of Cobalt :) It needs, though, a score counter up top, a title screen, and some upgrades :D That would make an awesome game.
Also, Rabbit, it would be good if you supplied the source :)
Finally got a chance to try with my bro. It was fun! Solid feel and control, good shakes and slowdowns, expressive graphics. I do miss air juggling my dead adversary, and diagonal sword.
i was too lonely to actually play with another person BUT that didn't stop me from jumping to the music & watching all the pretty animations & admiring the subtleties in the controls
This is an awesome example of something simple executed incredibly well! I didn't have someone to play it with at the moment but the controls, graphics and combat were all top notch stuff!
Those are the two most bad-ass squares I've seen. Love the little roll in the air after sword attack. You did a great job on it and everything feels good. Fun little time waster
D
DDRKirby(ISQ)12 Dec 2014, 05:43
Yessssssss, this is genius. Simple, even stupid design but really elegant and loads of fun, involving a bunch of tactics and such as you try to outmaneuver and crossup your opponent. Reminds me of nidhogg :D
My primary suggestion to you would be to decrease the respawn timer so that there's less dead time, it would make the game much more fun. *thumbs up*
i was just trying to show you what it is like when a rude jerk comes and reviews your game. i was really expecting a better game from high up on your pedestal, and this probably isn't even your first game or LD. you are just jelly that my unpolished game is better than your polished turd.
It's a fun multiplayer game. Simple concept, lovely graphics, cool music. Also, nice way to put the time running out. I would love to play this game with a friend.
nice graphics - controls felt good, but not sure about the selection of key - gret entry
D
DDRKirby(ISQ)13 Dec 2014, 03:50
Thanks for your feedback too! I've patched my game with a hotfix for the issue you experienced on the second stage by adding a switch on the right side so you can no longer get into an unwinnable state for that area.
So much juice in everything you do in the game! Animations and sounds make it so satisfying to jump and kill. Really liked reading how you ended up doing everything in your TIGS post, and can't wait for the post-LD version!
Very fun. Controls felt smooth and responsive. I really liked the mid air pause when the player attacks, as well as attacks resetting only when on the ground. One pattern I saw as my friend and I played is that the matches tended to always move towards the bottom of the screen. Not sure if this was just us or may be encouraged by the attack/controls/level layout. Either way, all around solid entry!
Comments91
It's super fun and so polished... I wish I had someone to play with ahah
One thing though: if you have a controller plugged in, wasd doesn't work, straight up. I was really confused until I noticed it had controller support and that's what was causing the issue. :)
The controls were a little awkward, but they always are with this sort of thing.
There's not much in terms of gameplay, it just feels a little empty.
But, you know, it has the word shit in it, so that's something.
However, I saw many games like that in this jam: /
*forever alone*
it a game
Cracked me up :D
Really solid game! I like the art and especially the music. I didn't have anyone to test with, but after playing around a bit I felt that the game might benefit from the players being obstacles to each other - as it is it's easy to get into a situation where players just run into each other.
You are right! I plan to add a dash/roll that puts you through people later on, but without it the game was sort of messy. Thanks for the input. <3
One problem I had though was that the default resolution of the window is pretty big and didn't fit on my screen.
Music is kind of off setting, chiptune will be better.
The feeling of movement and swordplay is also fantastic.
I also think it was a great idea to not show score until the very end of the match, so that the game feels suspenseful the whole way through.
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Yeah it needs a couple more mechanics to be really good. Thanks for playing. <3
Add controller support, multiplayer and more maps and you have yourself a fun title.
Wish I had someone to play with though.
It has xbox controller support. ;)
Reminded me of Cobalt :)
It needs, though, a score counter up top, a title screen, and some upgrades :D That would make an awesome game.
Also, Rabbit, it would be good if you supplied the source :)
insanely polished for a jam game!!!!
My primary suggestion to you would be to decrease the respawn timer so that there's less dead time, it would make the game much more fun. *thumbs up*
graphics are too boring and cheesy.
music is grating and repetitive.
no logic to game whatsoever.
not sure if i got them all?
Overall, I like it :)
Graphics are nice, the animations really make it come together.
Gameplay-wise we sort of miss a different type of attack, or being able to counter the attack of the other with your own.
Overall it's a pretty good entry, nice job!