The goal is simple : you need to shoot the purple target while avoiding the walls (The target needs 5 bullets to be destroyed). You can influence the trajectory of the bullets with attractors and repulsors.
Controls :
-Space to shoot bullets -W/S to change the angle of the launcher -Drag the attractors/repulsors with left click -Remove an attractor/repulsor with right click -Change the strenght of an attractor/repulsor by dragging it horizontally with right click
Language : Haxe Libraries : Kha, Actuate IntelliJ for the code, Gimp for the (only one) graphics
Interesting concept. It doesn't do anything when I manage to hit the target though, but it's an LD; I can accept a "self-scoring" game. Really clean, simple concept, and intuitive controls, maybe a bit more feedback when changing the strength would be useful (currently you have to wait for ~1 animation loop to get a feel for the new strength) The bottom bar was REALLY annoying whenever I had an acceptor/repulsor down there, which was any time after clicking the button to create one.
Thanks for the feedbacks :), I plan to improve the game in the near future so they 'll be useful. On the levels : I spent the last hours yesterday making a level editor and once it was done I had very little time to make the currents 5 levels and to test them, so the balance is clearly not that good... @tobyp : I completely forgot to mention that the target have a life and that you need to hit it several times to destroy it. I'll add it in the description.
I really like the idea and what kind of projects could come out of it if you continue. It seems a bit buggy in that sometimes shots don't register when you hit the target. Other than that, it's solid.
This is extremely cool! Simple but elegant mechanic makes for some really fun puzzles, and the graphic effects are awesome (I especially like the level transitions). Well done!
I don't really understand how to play at first