King's Defense

by giezu
Overall★★★★★★★★★★2.05
Fun★★★★★★★★★★1.78
Innovation★★★★★★★★★★1.89
Theme★★★★★★★★★★2.78
Graphics★★★★★★★★★★1.84
Humor★★★★★★★★★★1.67
Mood★★★★★★★★★★2.20
Coolness★★★★★★★★★★26%
W,S,A,D - move; Space - attack; Esc - quit
​Made for LD 31 by Giezu & Emily.
Code : Giezu
GFX : Emily & Giezu
Dev time - ~15h

Comments11

Hellequin8 Dec 2014, 21:53
I definitely like the concept! Really well done!
Emkani9 Dec 2014, 11:13
Hard to tell what is going on without any audio or visual feedback, a simple 8-bit sound would help a lot.
Crushenator
Crushenator9 Dec 2014, 11:19
The title screen is nice. Pretty cool for 15 hours but I was not a fan of the game play.
headchant
headchant9 Dec 2014, 11:21
Controls and feedback when hitting space bar would be nice. I could not figure out if there is a goal to this?
Giezuauthor9 Dec 2014, 13:04
you have to kill as much as u can :D score isn't scaling, so maybe u didn't noticed that u get points/kill
Tuism
Tuism9 Dec 2014, 21:07
I liked the way the ghosts were animated - that was a nice touch of using a 3d plane.

But sorry, gotta be harsh here - there's not much game here - I can't turn my character, so my attacks were always going the same direction. Nor could I see my attacking - so I had to basically guess how I attacked.

Then because everything followed a predictable pattern, and there was an unlimited and unrestricted attack, I just had to stand just below the second torch on the right, and hit space forever. I didn't even have to look at the game. Eventually I got bored at 1030 and quit.

Excellent start as a learning game, I'm sure - now take what you've learned and think about a game's design! Good luck! :)
Giezuauthor9 Dec 2014, 21:25
@Tuism: ty for tips, wanted to make character at least anim on attack but didn't knew how :v your comment means a lof for me, i'll do my best on the next jam, ty again :)
TriSquare10 Dec 2014, 13:52
Could not figure out the goal of this game :(
brainstorm
brainstorm10 Dec 2014, 14:11
Innovation 1/5: I don't found it innovative at all.

Fun 2/5: Gets boring too fast.

Theme 3/5: Simply the game's runs on a single screen.
Hempuli
Hempuli11 Dec 2014, 12:48
Plays smoothly! It was a bit hard to tell when the King was attacking without any visual indicator, but after a while I got the hang of it.
Shivur14 Dec 2014, 18:17
A little too much on speed. Also an attack animation would be great.

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