nice take on the theme, nice graphics, great level design, but it's missing a Pause button, it might not be needed in this game, but it can be very useful when you add enemies with random movements.
Nice! I love sidescrollers like this where you can see the entire level while you're playing. Gives it a great sense of scale. Couldn't beat it this time around, but I'll be back to try again soon I'm sure. Congrats on your entry :)
I´ve noticed when you pick up wall kick skill in the background there´s a shade guiding to where to wall jump, is that on purpose? Nice touch. Please add some music, i can help you with that if you like.
And man, please PLEASE edit your submission and allow rating your game, we cant rate it.
This looks so good! I thought to myself it would be cool to make a platform game with tiny sprites and huge playing area on one screen....but I didn't have the knowledge or skills to make it. So this is really exciting for me to play this. It's awesome. Well done. For some reason there is no place for me to give star ratings on this page. Have you disabled them?
I'd love to give you a great rating, looks like you've opted out :/
Well: this is very impressive and fun. I got stuck on the lower part of the castle after getting the double jump, and quit out of frustration of having to re-do that long sequence of jumps, only to be killed by the shooter next to the ladder in the corner :P
Good take on the theme, great level design, and sweet graphics! I had a lot of fun with this one, especially with the difficult platforming segments. The game could've been better with some music, nerfing the laser enemy (he could be impossible to dodge every once in a while), and obviously, a full boss fight at the end. Good job!
Really amazing use of the theme restrictions. I Included it in part 4 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Kdfz6b6_ebE
Great game, very challenging, specially if aiming to get all the powerups, although got to the final enemy and I was expecting a boss battle ;-;, but great job!
Nice game, you can put a little more feedback for the actions in the game, a little explosion in the shot, little dust while walking, this kind of stuff :)
reminds me of castlevania harmony of despair, it's a good thing
Cool, interesting take on the theme, metroidvania style! I love the genre and your game represented it really well. I only missed some health recovery drops from the enemies. Overall a very polished entry for the compo, good job!
Relly awesome game. Tight controls and great graphics. That section at the bottom was by far the most difficult part, it would have been great to have more checkpoints down there. Also I expected an epic boss battle at the end...
Really wanted to complete it, but that bit at the bottom was just so tedious, should really put a grave by the double jump pickup as it was just too much pressure as death would mean having to trek all the way back. Really good job though (:
I also gave up after getting the double jump and experiencing the subsequent despair and rage. I'd need an easy mode with more checkpoints to win this.
Very well-polished, love the art! No music, which is a shame. I felt a lot of the "difficulty" could easily be avoided if you put some more checkpoints around - particularly in the bottom section, where the unavoidable laser guy ruins your day after the amount of tries it took to get that far. I think an element of wall stickiness would make wall-jumps more enjoyable; as it is it's too easy to activate a double jump by mistake and ruin your progress. Still, fantastic entry otherwise: love the graphic style and I enjoyed the timelapse vid that sent me here. Kudos!
well! I really liked the game. fitting this whole metroidvania on the screen is amazing. couple of complaints: (a minor thing) enemies health doesn't reset when you die, it only respawns ones you've killed (which is a nice mechanic btw). The jumping is too fast/too much gravity. it was very hard in some wall jumping puzzles trying to get up. also the one puzzle to get the triple shot seemed way too unfairly difficult, that last under the spike is reaaally close, and the reward was terrible. the triple shot is great in theory, but it doesnt make anything easier since the hit cooldown on enemies remains the same making the time to kill them just as long as before. Also, the ending was very anticlimactic. the whole time the player is wondering what the end of the game is going to be like with that strange enemy at the top, an intense boss battle? hopefully. but no, you just kill him. My guess is that you ran out of time, but still, its pretty disappointing.
The movement was handled very well in this one. I actually don't have any complaints with how the character moved at all -- it wasn't sticky, it wasn't slippery, it wasn't anything negative. It was very smooth and really tight movement, and really good controls can basically make or break how one responds to a platforming title (especially for people like me, who aren't very good at platformers to begin with).
The level layout was quite good, aside from maybe just 2-3 spots that were a little weird and difficult to get past without possibly losing half of my heart meter. Easily changed things, though, that you could probably alter in less than a day, and make it much more enjoyable for players (instead of stuff to grind through to proceed with the level).
The sound effects were really cute, and it needs music! Some sort of retro chiptune-style music or anything, really. It feels so polished, but there's no real sound to help give it vibrant character and life. :D Something to compliment your fantastic pixel art and lovely color palette!
Wow really tight controls and a great take on the theme here. I had to repeat the same jumps and fights just a few too many times for my personal taste, but that's because I made a ton of mistakes. The checkpoints were huge in letting me see more of the game and making me want to retry to keep going.
I feel the zoom takes it away from the theme a bit, like you did the whole game in a screen but then if it wasn't it'd be better, so you just allow zoom in. You didn't use the theme to your advantage, I mean. It's not a big deal anyway.
Music would have gone a long way, but being a compo entry I understand you might have not had the time.
Visually it's clever, without too much work it manages to look really well.
Overall it's a good entry, fun enough to play. Good job!
Cool stuff! You did almost exactly the same thing as us, although yours a bit smoother to play than ours. Nice simple pixel art graphics and solid gameplay. Good job.
Comments54
BTW: You might have to opt in to the categories you want rated in. I'm going to bookmark this page so I can rate it.
I´ve noticed when you pick up wall kick skill in the background there´s a shade guiding to where to wall jump, is that on purpose? Nice touch.
Please add some music, i can help you with that if you like.
And man, please PLEASE edit your submission and allow rating your game, we cant rate it.
Loved the graphics.
All the elements of a good metroidvania.
I was a little bit disappointed by the boss, but I understand how the time constraints can cut things off.
Will come back to rate this highly after you enable ratings.
Well: this is very impressive and fun. I got stuck on the lower part of the castle after getting the double jump, and quit out of frustration of having to re-do that long sequence of jumps, only to be killed by the shooter next to the ladder in the corner :P
Anyway: very impressive. Nice work :)
The game could've been better with some music, nerfing the laser enemy (he could be impossible to dodge every once in a while), and obviously, a full boss fight at the end.
Good job!
Good graphics and respect the theme, just missing some audio.
But well done.
reminds me of castlevania harmony of despair, it's a good thing
the zoom feature is really awesome :)
Missing a little music for the mood
pause function ?
Nice art though.
couple of complaints: (a minor thing) enemies health doesn't reset when you die, it only respawns ones you've killed (which is a nice mechanic btw). The jumping is too fast/too much gravity. it was very hard in some wall jumping puzzles trying to get up. also the one puzzle to get the triple shot seemed way too unfairly difficult, that last under the spike is reaaally close, and the reward was terrible. the triple shot is great in theory, but it doesnt make anything easier since the hit cooldown on enemies remains the same making the time to kill them just as long as before.
Also, the ending was very anticlimactic. the whole time the player is wondering what the end of the game is going to be like with that strange enemy at the top, an intense boss battle? hopefully. but no, you just kill him. My guess is that you ran out of time, but still, its pretty disappointing.
The level layout was quite good, aside from maybe just 2-3 spots that were a little weird and difficult to get past without possibly losing half of my heart meter. Easily changed things, though, that you could probably alter in less than a day, and make it much more enjoyable for players (instead of stuff to grind through to proceed with the level).
The sound effects were really cute, and it needs music! Some sort of retro chiptune-style music or anything, really. It feels so polished, but there's no real sound to help give it vibrant character and life. :D Something to compliment your fantastic pixel art and lovely color palette!
Great work!
Music would have gone a long way, but being a compo entry I understand you might have not had the time.
Visually it's clever, without too much work it manages to look really well.
Overall it's a good entry, fun enough to play. Good job!