This is my entry for Ludum Dare 31 Competition, themed "Entire Game in One Screen"
Layerd is a classic puzzle-platformer with a twist: game progress is a kind of "3rd dimensions", so as you move back and forth in the map, the map changes.
I'm not sure if it was just me but is it supposed to jump so much? Maybe it's a but. Anyway I was able to play through all the game, though maybe not normally
Really great concept! Lots of fun, but could have used more responsive controls, it felt like you were getting to places too slowly. Very smart implementation of the theme, well done!
This must have been all kinds of hard to put together in terms of level design, I like the implementation of the theme. Would be nice if I could move a little faster, or save points more often.
J
JNyknn8 Dec 2014, 19:10
Graphics are a bit simple and gameplay might need more polishing, but who cares? This game has wonderful atmosphere and how you used the theme is simply amazing!
Awesome concept! It fits very well with the theme. Besides, I loved that the main character is a snowman! \o/ I'm not sure if is normal that he jumps so high, but it's ok hehehe. Has nice graphics and good music :))
It's a very interesting one on design, I like the design of having everything on and off on one screen to create different puzzles to solve :)
I got to the bit where you press numbers to switch - i assume layers - and couldn't figure it out. I think the visual language there could be stronger for that.
The default setting (when you start) is that you can see 2 "layers" ahead, and 2 behind. After you pass that poin in the game, you can control that using the keys 1, 2 and 3. With 1 you will see 3 behing and only 1 ahead, and with 3 you will see 3 ahead and only 1 behind :) Its crucial to use those to solve the remaining of the game
I liked you use of the theme, it was a good idea, but probably needs a bit more time. The begining started off very well, and showed what was going on nicely. I felt that later where you were supposed to go next got a bit confusing. I couldn't tell where I was going or where I had been, and I kept dying and had to reset to a significantly old check point. Maybe some color hints or even a bit progress arrow that showed the direction to the newest platform would have been good. I really did enjoy this idea, and feel like it could be really good with a bit more time put in. One last small nitpick: the graphics were very small and I found it hard to see some of the details/tutorial in the early game. Keep up the good work!
Goddamn checkpoint 27, I hope I never have to see you again! Took a while but I managed to beat it. Nice use of the theme, although I had to check the comments to see what the number keys were all about.
Comments41
Maybe just add space as an alternative jump. Accidentally die sometimes when I use space for some crazy reason.
Leap of faith - very funny :P
I'm not sure if it was just me but is it supposed to jump so much? Maybe it's a but. Anyway I was able to play through all the game, though maybe not normally
It seemed like a very straight forward platformer at first, but with disappearing stuff.
Once you introduce the number keys it got a lot more interesting.
The last checkpoint on was frustrating. But in a good way. In a "this game is tricky, but I don't wanna give up" way.
I think that a longer game that used a mechanic like this could be a heck of a cool thing. I hope you make one!
Thanks! yeah actually it was funny because as I was making it I thought it could turn out into a full game...
Maybe, who knows? ;)
Thanks for playing!
Would be nice if I could move a little faster, or save points more often.
I'm not sure if is normal that he jumps so high, but it's ok hehehe. Has nice graphics and good music :))
thanks for the heads-up, I did not notice there was an option to disable all payments on itch.io. I removed everything now :)
I got to the bit where you press numbers to switch - i assume layers - and couldn't figure it out. I think the visual language there could be stronger for that.
Interesting :)
The default setting (when you start) is that you can see 2 "layers" ahead, and 2 behind. After you pass that poin in the game, you can control that using the keys 1, 2 and 3. With 1 you will see 3 behing and only 1 ahead, and with 3 you will see 3 ahead and only 1 behind :) Its crucial to use those to solve the remaining of the game
check this one :)
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44716
LÖVEd It ;)