Finally! First entry ever! First time "finishing" a playable game in such a short time!
The original intention was to build a survival defense kind of game, with simple graphics but focus on strategy and macromanagement. I guess I was overambitious, though. Most of the planned features never made it into the game (complex targets, level-up weapons, etc.) It's way past bedtime and it's freaking Monday tomorrow...
Enjoy the game, post your scores in the comments! (Didn't manage to implement the high scores table, awww.) I'm sure I'll find time to build on the game post-jam. (After rating the games, of course!)
I could certainly see where there may have been thoughts of more features. The upgrade system is quite interesting and makes for good gameplay. I tried 3 or 4 different compositions to see which one was the most effective.
Very good attempt for a first ludum dare, keep up the good work. Menu works great and adds some progression. I would like to move though, adds a bit more interaction. Or let the player fire himself. But its a general problem of the genre. Artstyle is well done.
I like it, good job. Used 2x homing and basic got up to a score of 22.
C
Cake_Catastrophe8 Dec 2014, 15:21
Nice! Gets quite interesting once you've tried a few upgrade options. That basic gun though, I can't hit anything with it! Takes me ages just to get the first couple of coins.
@Cake_Catastrophe That was the intention, actually, to steer players away from manually controlling ("micromanaging") the tower. The game I had in mind, it could just progress on its own, something like Defcon by Introversion Software on realtime, leaving players free to perform daily tasks.
But I guess there's still a lot of work to get there :P
Comments21
But I guess there's still a lot of work to get there :P