Ludumoids

by zanaku
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.28
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.56
Graphics★★★★★★★★★★2.58
Audio★★★★★★★★★★2.24
Coolness★★★★★★★★★★26%
First ludum dare!

It's an asteroids-like, with a colour changing feature.

You can phase in and out of red, green, and blue, to interact with different subsets of coloured asteroids.

You get a multiplier to your score the more colours you have active at once, so you gotta balance keeping safe with racking up a bigger score!

Pretty straightforward! It's a score attack, see how long you last!

(I can only manage about 7500)

It saves your highscore between plays, as well as your chosen resolution.

You can actually add a custom resolution directly to the preferences file if something provided doesn't suit your fancy; it's stored for windows under %UserProfile%/.prefs/LudumoidsPreferences.xml, and ~/.prefs/LudumoidsPreferences.xml for Linux and OSX.

...Also the menu is playable and it is fantastic.

Comments8

Quikding
Quikding8 Dec 2014, 23:05
I didn't understand what the benefit was of phasing to the other colors? Just to avoid impact/damage?
Zanakuauthor8 Dec 2014, 23:17
Quikding, yep! I'd have liked to add more tactics to the phasing, but I didn't quite know how, so I just left it as an "oh crumbs, less asteroids please" mechanic.
yokcos7008 Dec 2014, 23:23
Audio and graphics are kind of meh, but that's forgivable. The basic premise is good and the game is fun albeit frustrating when a damned white asteroid pops out of the edge of the screen when you're busy cleaning up red space debris and murders you horribly. I had good fun.
Jupitron
Jupitron8 Dec 2014, 23:38
Cool game, nice twist fo highscore lovers.
Please add some music!!!
bobismijnnaam
bobismijnnaam8 Dec 2014, 23:39
Pretty interesting mechanic you got there! I would say you could've done more with it but this is already a lot more interesting than your regular asteroids. I also like how you made collisions more forgiving by making the spaceship wiggle a bit when it happens. It's kind of confusing to remember which keys triggers which phase but I guess that's something you can get used to.
dekkuran
dekkuran9 Dec 2014, 00:37
Nice use of the theme. I liked selecting the mode by shooting. But the switching mechanic was slightly redundant I think as it was very easy to dodge. Good work!
masterhyjinx18 Dec 2014, 10:13
I couldn't get the main menu resolution options to work. When I shot them they just floated away.

The concept reminds me of Ikaruga. I think three colors might be a bit hardcore if you upped the pace of the game. Maybe play with the idea of only having two? Kinda ruins the whole RGB thing.
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