Magnus Lens

by sestren
Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★3.46
Innovation★★★★★★★★★★3.88
Theme★★★★★★★★★★4.09
Graphics★★★★★★★★★★3.11
Audio★★★★★★★★★★2.56
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★2.88
Coolness★★★★★★★★★★100%
The Magnus Lens gives a lowly being the power of a deity. You've acquired it just in time, too, as a horde of enemies is swarming in on your newly-acquired followers.

Look through the Lens, Smite the enemy, and Bless your followers.

Controls are mouse to control the lens, mouse-click to cast your current spell (if you have a charge available). Space bar switches back and forth between Smite and Bless.

Bless heals a random follower unit being looked at through the lens and gives them a temporary boost to their accuracy.

Smite kills a random enemy unit being looked at through the lens.

Comments32

Andynonomous8 Dec 2014, 03:11
Cool mechanic with the magnifying glass, I did find the gameplay a little confusing though. Still, cool stuff!
deathray
deathray8 Dec 2014, 04:27
Smiting enemies is very satisfying. Very good game, high score for innovation. I only wish the little men kept fighting rather than walking past each other and hanging out at the end of the board.
mrexcessive8 Dec 2014, 14:57
Hi there. Really like your God-game mechanic with the scrying orb/ magnifying glass. Cool to put instructions there as well. Nice mechanic. The strategy aspects suffers a bit from the 'Halma' problem - once units have passed each other then its just a race... no 'problems' to sort out any more... Really good job - more development maybe, unit types ?
drludos
drludos8 Dec 2014, 19:12
Excellent game, I love it! It's very fun to play (5/5), the magnifying glass is working flawlessly and it is brilliant idea. Wonderful! :)
seraphki
seraphki9 Dec 2014, 06:08
It's adorable! Though I can't seem to stop myself from scrunching my eyes, like it'll help me see the wee things.
bofink9 Dec 2014, 06:11
Cool! Love the sound when you smite enemies, feels good man! Hope to see you expanding this game with more units and such! :)
Ken Scott9 Dec 2014, 06:17
Very good. Feels like it would work better with a battle royal where the minion seek each other out rather than just march forward. But a neat little title all the same.
6DownStudios
6DownStudios9 Dec 2014, 18:13
I dig it! Really cool interpretation of the theme, simple but elegant mechanics. Quite fun!
Alexandre Szybiak
Alexandre Szybiak10 Dec 2014, 12:47
Fun concept, love the way you read the instructions.
Jupiter_Hadley
Jupiter_Hadley11 Dec 2014, 21:21
I couldnt find any people to interact with, but I like the concept! I Included it in part 8 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Z4bPWwSnLLA
Sestrenauthor12 Dec 2014, 00:51
I just now realized a few post-competition tweaks I was experimenting with accidentally got published to my compo version because I forgot to change a folder name. The changes were extremely minor, and to the best of my knowledge, only 3 or 4 people played on this version, but in the interest of fairness, I feel I need to admit that this happened. The original compo version is back, now, but I apologize profusely for any confusion in the meantime.
blzkz
blzkz12 Dec 2014, 17:46
Nice effect of the magnifying glass, It's hard to play, but you stick to the theme quite well
DavidVisscher13 Dec 2014, 19:54
I really liked it. One of my favorites this dare!
rantt
rantt13 Dec 2014, 20:14
Fun idea, I liked that mechanic. I enjoyed it, nicely done :)
Victory Garden15 Dec 2014, 01:31
Wow, what a cute way to reconsider the god game! Through this viewpoint, it all seems awfully arbitrary... :] I didn't find any bugs or even anything that really needs a change, especially given the limited scope of these competitions--it's a very easy game to understand, and your conveyance is great--but if you have some more time next time, adding multiple SFX variants per effect would help a bit with the experience, I think.

Very satisfying experience. Thank you for the game!
PapyPilgrim
PapyPilgrim15 Dec 2014, 10:21
I am not sure I want to know how one could come up with such an idea... I like it a lot, and it's well made but it's totally random :)
Sh1rogane
Sh1rogane16 Dec 2014, 20:04
Very cool mechanic and a very fun game.
gamedevBear21 Dec 2014, 00:29
I liked the mechanic and smiting is fun, but healing the blue units would make more sense if the units actually sought each other out.
freaknarf
freaknarf21 Dec 2014, 03:38
Hahaha god-of-carpet-game ?
SuperMsp1021 Dec 2014, 14:52
enemies or allies arent spawning?
Steven Colling
Steven Colling24 Dec 2014, 15:04
Very nice take on the theme and interesting mechanic! I think the reloading time for the attack is a bit too short, because you actually can spam these attacks to kill all the enemies.
01rafael29 Dec 2014, 04:36
Die damn red guys! xD
Awesome concept!
mohammad29 Dec 2014, 06:19
Not much too it, but its pretty fun.
DiegoHenriquez
DiegoHenriquez29 Dec 2014, 06:20
Very simple, yet also unique, fun, and just pretty interesting! No issues with it at all, easy to understand and play. Great job!
Poxymyr
Poxymyr29 Dec 2014, 21:34
This is one the best interpretation of the theme I have seen! The game is really cool, though not that difficult. Difficulty level only add more minion on board, but doesn't really give an advantage at the enemy.
Love it!

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