I played with the arrow keys. You've picked two things that will make it difficult for people to rate your game, being multiplayer and needing gamepads which is a shame.
It's a shame because the graphics and movement are quite clean. I'd put some borders periodically along the path though so that the player isn't falling off all the time.
@Lisac: I was aware that I was restricting the audience so much, but I've actually learned a lot.
My first intent was to make it single player, with WASD keys for movement and mouse aim, but since Unity Free doesn't allow (or at least doesn't make it easy) to create a pathfinding AI, I had to find a different solution. I've also thought about online multiplayer but I dropped the idea almost immediately. Probably I wouldn't have make it in time.
Glad you liked it, anyway, if I ever work on a post-dare version, I'll come up with something to spice up (and frustrate less) the gameplay!
Hi. Thanks for the comment. Yes its difficult to rate if I can't shoot. I did use unit free's nav meshes in my farm invaders game. Its super easy, two clicks, a drag and one line of code. Also check out unity's multiplayer which is almost as easy. Not that your game needed either. I found people did not like a networked multiplayer entry for ludum dare, I believe local multiplayer is the way to go because it doesn't explicitly require another player to see how it would work. Multiplayer also gives the player an instant goal: 'Beat the other guys', where I struggled quite a lot in coming up with a goal.
@Reyn I have to say: I was COMPLETELY unaware that the latest version of Unity changed the rules about NavMeshes... Thanks a million, really, I had no clue!
I'm working on a single-player version as we speak!
A bit hard to control, and you've got a lot of health. It would be nice if the player bounces back a bit when you get hit, so there is a chance you fall off the platform.
Ok, looks good. I think it might have worked better to use w/a/s/d to move the player relative to the screen and not where he is pointing, that way he can move around while still being able to shoot at the other player, that might have made it more difficult to move though. Maybe adding some other element to play could have given the game more depth. How about each player needs to circle a pillar to gain score and getting killed you lose score ? Seems like the environment isn't being utilized. Heh, I see your 1.2 version now has the AI player try to hide behind pillars :)
I played with keyboard and can only move one guy, the control of this guy is smooth and I went to the other figure...how should a second player be connected to the game?
Anyway, the graphic and audio are neat. Keep up with it!
Since I couldnt use a controller and had no one to play with I cant really rate it high but I did try the post dare version and tried the game. I thought the controls didnt really work for that kind of level, it was too hard to move like that and there just wasnt much to it. However, I think it is a solid foundation to build something upon :)
@Alabebop: Currently the multiplayer is only "local", which means that you should beforehand plug two controllers and then start the game. This happens both in the Original LD entry and in the Post-Dare version, with the difference that now the Post-Dare version includes a Single Player mode against an AI, as well
Thanks a lot for your feedback, folks! It means a lot! :D
Fun little versus game with interesting challenge added by the navigation. Like that you've added a post LD version with a single player option because that really helps when there's no one else around.
I rated the graphics, theme and audio, because other options require gamepads and two players. The audio is very good, and I like how it match simplistic and stylish graphics (sure, it have to make another character models, but I see potential).
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It's a shame because the graphics and movement are quite clean. I'd put some borders periodically along the path though so that the player isn't falling off all the time.
@Lisac:
I was aware that I was restricting the audience so much, but I've actually learned a lot.
My first intent was to make it single player, with WASD keys for movement and mouse aim, but since Unity Free doesn't allow (or at least doesn't make it easy) to create a pathfinding AI, I had to find a different solution.
I've also thought about online multiplayer but I dropped the idea almost immediately. Probably I wouldn't have make it in time.
Glad you liked it, anyway, if I ever work on a post-dare version, I'll come up with something to spice up (and frustrate less) the gameplay!
Yes its difficult to rate if I can't shoot. I did use unit free's nav meshes in my farm invaders game. Its super easy, two clicks, a drag and one line of code. Also check out unity's multiplayer which is almost as easy. Not that your game needed either. I found people did not like a networked multiplayer entry for ludum dare, I believe local multiplayer is the way to go because it doesn't explicitly require another player to see how it would work. Multiplayer also gives the player an instant goal: 'Beat the other guys', where I struggled quite a lot in coming up with a goal.
I have to say: I was COMPLETELY unaware that the latest version of Unity changed the rules about NavMeshes... Thanks a million, really, I had no clue!
I'm working on a single-player version as we speak!
I really dig the music!
Nice job :)
Nice work.
i can only move o_o
the game looks interesting tho :)
@Alendro:
If you tried the original entry, probably it's because it has no single player and mouse\keyboard support :\
If you want, you can try the PostDare version (but remember that you have to judge the original one only!) which has both! :D
@MurderSantaTeam:
The mouse should work in the Post Dare version (so an update that came after the official submission) :)
Neat.Well done. Maybe too slow ++
Anyway, the graphic and audio are neat. Keep up with it!
Currently the multiplayer is only "local", which means that you should beforehand plug two controllers and then start the game.
This happens both in the Original LD entry and in the Post-Dare version, with the difference that now the Post-Dare version includes a Single Player mode against an AI, as well
Thanks a lot for your feedback, folks! It means a lot! :D