If you combine both, you get a top-down maze with awkward controls. There is fun to be had, but map covers the camera's FOV and the look controls makes reading the map unwieldy. I think there is potential here, but I would only give the player a section of the map while walking around, like a folding paper map, requiring them to stand still to view the whole map. With a more visually interesting maze and notable landmarks to orient lost players, there is the something there to be worked on. (I believe Far Cry 2 did something similar with their in game map.)
I spend 90% of the time to look at the map, and ignoring 3D view. Nice concept, I longer need to try to implement it. I didn't finish the game. Too long, maybe create several maps (small to bigger) to increase difficulty.
The concept is kinda nice, the execution is not. The first person view is pointless, it would of been cool if it added something, like things that aren't on the map. You should of have added an extra camera so the map does not clip through the walls, and some sound too.
If there are some objectives added, it will be more interesting, otherwise people will probably just look down at the map all time. By the way, the looking-down-and-see-map mechanics actually reminds me of Dreadhalls, an Oculus Rift horror game where you have to look down to see the map.
Interesting interpretation of the theme, however unfortunately it really isn't that fun to play through. There is no music, no variation in content (just paths... lots of paths) The projection mechanic is neat, but not something that hasn't been done before. It sounds like I wasn't the only one who just used the 2D map (since you can see the entire picture) with the awkward control system, with a Win95 screensaver going on in the background. I forced myself to finish it, and I didn't really feel rewarded.
Suggested improvements: Add something in the maze to change things a little. Vines to climb with a second layer, enemies, tunnels, something interesting. Add some music Add some sound effects - footsteps or something. People really underestimate how much they add to a game. Add more content. Just the one drag of a level with no variation isn't fun. Add some sort of narrative. For this type of game, having a voice explaining some sort of story or something really adds to the depth of the universe.
A-maze-ing entry. Puns aside, I wasn't really sure how it fit the theme, but it seemed okay enough. Some audio and maybe decorations in the map might have been nice - there was no compelling reason to ever look up from the map. I wonder what else you could do with it; surprise us! Keep it up. :)
Comments21
@Ken Scoot, thanks for the feedback!
I didn't finish the game. Too long, maybe create several maps (small to bigger) to increase difficulty.
The first person view is pointless, it would of been cool if it added something, like things that aren't on the map.
You should of have added an extra camera so the map does not clip through the walls, and some sound too.
Nice game)
By the way, the looking-down-and-see-map mechanics actually reminds me of Dreadhalls, an Oculus Rift horror game where you have to look down to see the map.
The projection mechanic is neat, but not something that hasn't been done before. It sounds like I wasn't the only one who just used the 2D map (since you can see the entire picture) with the awkward control system, with a Win95 screensaver going on in the background.
I forced myself to finish it, and I didn't really feel rewarded.
Suggested improvements:
Add something in the maze to change things a little. Vines to climb with a second layer, enemies, tunnels, something interesting.
Add some music
Add some sound effects - footsteps or something. People really underestimate how much they add to a game.
Add more content. Just the one drag of a level with no variation isn't fun.
Add some sort of narrative. For this type of game, having a voice explaining some sort of story or something really adds to the depth of the universe.
But all in all a good game.