The timeline principle works pretty well as a storyteller. The gameplay is maybe too deterministic to be fun, but it makes a real sense as a reinforcement of the weight of destiny in the story. Definitely some strong Kube's atmosphere in the different landscapes, it brings back some sweet memories. I enjoyed the music, especially the first one.
Impressive work putting together a whole story and multiple versions of the world! Story games are not really my cup of tea though, and this one is a bit depressing, so I didn't get too far.
What a wonderful world you created! Fun to see a game that really focuses on a continuous story, and for having the entire game on one screen you really did a great job making it interesting. Awesome!
Interesting way to tell a story, which is very well portrayed and written. I could imagine playing a fully fledged game of this with a little more polish. The pixel art is cool but a bit oversaturated and too much contrast for the story. The changing seasons is a cool concept and the theme was very well implemented.
That was so freaking amazing! Everything went together nicely to make a really enjoyable experience. I just wonder how you through that together in 48 hours lol.
This was incredible, I cant believe you managed to create such an in-depth story in such a short space of time. This reminded me a lot of To the Moon. Absolutely fantastic entry. 5 Stars! Also, i have to know, did anything happen if you get to the snowman at the end?
Thanks to all the nice comments so far :) @Absor : the music soft i used couldn't export so I had to record+recut by hand with Audacity @MossyFrog : I actually played ToTheMoon last week so yes it was one of the inspiration.
I really struggled to comeup with ideas this time, tried many different things (I even had a prototype for "All GAMES in one screen" with a shooter, a platformer and an arena fighter all playing together). But none of them worked out well.
I decided on Sunday to switch to story driven content so it was hard to put all of this together in just one day. Quite happy with the result and that you like it.
Try to get to the end, it's not very long and there's no save :)
Simple but really nice, the RPG style is great and the weather system is really incredible for this kind of graphics. I'm less fan of the story, but it's the difficulty with the game jam, it's hard to enter into a story, specially when she is not linear.
This was really beautiful, I loved when I reallized what was happening. I wish the ending wouldn't have been so abrupt, but I guess that's why endings are so damn hard to make right.
Great work though, congratulations, really amazing mood.
Impressive mood, I really liked the season transitions! The reversed timeline was a bit weird at first but turned out to be quite interesting. Also, I finished the game but I didn't have the heart, I don't know if this is intentional or if there's a way to get it. Anyway I enjoyed the story and will probably give it another try to get the last item. :)
That was absolutely fantastic! The graphics were great, the music and sound effects fit and the atmosphere and mood was so good! You nailed the theme, and built such a great story around these characters in a strange and thought provoking way. I loved this a lot! Outstanding!
What a great game! I like the way you tell your story so much. Music has some real Final Fantasy quality and thoug it is a simple tune it is just so remarkable and just beatiful! The graphical style follows this direction.
I like stories, including sad ones. You managed to blend the different parts of the puzzle so we can figure out the whole story even if we don't have the pieces in the chronological order. As always, a good entry from you, I can't wait the next LD ! :P
Very charming. Falling out of the world (using the teleporter to the rightmost section after acquiring the bones) brought my game to an end, unfortunately. Love the presentation and the choice to do this kind of project.
Great mood, beautiful history. I have some doubts about real time sequence and persons (was the fisher player's son) and so on. Also, one who does not like dogs it's not a good person =)
That was wonderful, thanks for making it. If you told me so few pixels could move me this much I wouldn't have believed you. The music really enhances the mood, and going through the seasons is such a nice way to time-travel while keeping to the one-screen theme.
Nice entry! Awesome music and i love the minimalist pixel art, also the story is interesting. The only negative thing imvho is that the pacing was a little slow, for my taste at least. But as always, very good job, congrats! :D
Good use of the seasons ! I was expecting a less linear walktrought thought. It reminds me of your precedent game adventure of noland.
P
Pixel-boy15 Dec 2014, 21:19
Cool little world and story, the game reminded me the trading sequence of Link's Awakening, graphics and music make a really pleasant ambience, nice work for 48Hrs :)
Got pretty close to the end (2 more icons to collect?), but got stuck. Some noticeable grammar errors, and thought the second theme (the one that starts playing after you're asked to get a house) was a bit on the annoying side.
Comments64
The gameplay is maybe too deterministic to be fun, but it makes a real sense as a reinforcement of the weight of destiny in the story.
Definitely some strong Kube's atmosphere in the different landscapes, it brings back some sweet memories.
I enjoyed the music, especially the first one.
the music fits the mood. nice =)
I enjoyed the way in which you reconstruct the story, which left me a bit melancholic at the end.
Brilliant work! :)
Good harmony between graphic design, music and seasons.
Impressive work!
@Absor : the music soft i used couldn't export so I had to record+recut by hand with Audacity
@MossyFrog : I actually played ToTheMoon last week so yes it was one of the inspiration.
I really struggled to comeup with ideas this time, tried many different things (I even had a prototype for "All GAMES in one screen" with a shooter, a platformer and an arena fighter all playing together). But none of them worked out well.
I decided on Sunday to switch to story driven content so it was hard to put all of this together in just one day. Quite happy with the result and that you like it.
Try to get to the end, it's not very long and there's no save :)
I'm less fan of the story, but it's the difficulty with the game jam, it's hard to enter into a story, specially when she is not linear.
Still a really great game on one screen!
And by the way i love the title of the game.
Even if I haven't understand the ending ^^.
Great work though, congratulations, really amazing mood.
Nice mood.
Great mood! (5/5)
Simply delightful, well done.
I was almost at the end.
The ending seemed abrupt... I wonder if there is a "good" ending..
I often accidentally triggered speeches repeatedly, as I pushed the button to skip/end the text.
It's linear... I mean, maybe I didn't want to be that kid's friend but it was the only way to advance.
The graphical style follows this direction.
Amazing game!
I was expecting a less linear walktrought thought.
It reminds me of your precedent game adventure of noland.