Little Billy has to go into the mine shaft to save the miners. Good thing he has his assault riffle. Buy upgrades point and click with the mouse to shoot.
Saved the miners! Bought all the upgrades! Fun idea. Needs more monster types. One bug, the gun continues to fire during the shop menu if you died while firing.
Very good game! You made a great idea about the theme of the entire game in one screen :') The gameplay is very simple, wich is good, and i really liked the power ups xD! Good job!
- solid high level game flow - firing rate feels strangely slow - have it fire faster and throw way more at the player. - it needs to ramp up in difficulty faster and higher - get rid of ammo component. let players auto fire, maybe add reload or overheat to prevent just holding shoot the entire time. - vary enemies more. even if it is just making them different sizes or the direction the come in from. - the main charater looks like a disabled vet in a wheelchair that is going on a killing spree from a nam flashback
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ViliX6412 Dec 2014, 13:48
Little bit more content + polishing at this will be an amazing game! :)
"What? Little Timmy fell down the well AGAIN? No no Lassie, you stay here. I got this."
Great idea, I like the wobbling of the lift and the upgrade system. Firing rate seems a bit slow for an assault rifle and it's a bit confusing that the bullet stream is always visible even when you're not really firing. Maybe increase the fire rate, but implement a cool-down mechanic?
But anyway, I had fun saving those miners. Good job!
I had more fun with this then I care to admit :) I would have loved to see more enemy types, and the beam that shoots the bullets is confusing because it doesn't hit the monsters sometimes. I like the upgrade system a lot and I think the overall idea is clever and fun!
The "beam" was suppose to be a bullet trail, just to give the player some idea where the shots where going. The bullet damage is just a ray cast from when you click so it might seem like you miss if the "beam" hits something that doesn't take damage. It has been explained to me that I should have made it a laser scope instead :(
This was good design on your part - such an extremely basic game and you made me want to play it for quite a while with the gradual unveiling. Nice work!
Nice work. I think the difficultly curve needs tweaking though. Never ran into a monster I couldn't kill in one hit, and I had purchased everything by after my second trip down the mine shaft.
Comments31
The gameplay is very simple, wich is good, and i really liked the power ups xD! Good job!
- firing rate feels strangely slow
- have it fire faster and throw way more at the player.
- it needs to ramp up in difficulty faster and higher
- get rid of ammo component. let players auto fire, maybe add reload or overheat to prevent just holding shoot the entire time.
- vary enemies more. even if it is just making them different sizes or the direction the come in from.
- the main charater looks like a disabled vet in a wheelchair that is going on a killing spree from a nam flashback
Great idea, I like the wobbling of the lift and the upgrade system. Firing rate seems a bit slow for an assault rifle and it's a bit confusing that the bullet stream is always visible even when you're not really firing. Maybe increase the fire rate, but implement a cool-down mechanic?
But anyway, I had fun saving those miners. Good job!
Nice job!
It would have been interesting if something happened after he saved the miners. Good job overall.
But anyway this is great entry!
This was good design on your part - such an extremely basic game and you made me want to play it for quite a while with the gradual unveiling. Nice work!