Oh I was so close! The game is fun. Tensions build up as you progress. I personally had very bad framerate issues. Not sure if that is a sign of code inefficiency or a sign of me having a bad computer.
Very different sort of mechanic for a stealth game like this. It actually became far more twitchy than I expected... waiting for them to turn then quickly running. Interesting!
Good game man ! I found the secret passage. So pround of myself ! The fact that the character is spinning when you press another direction is kinda weird but don't actually harm the gameplay. A Little more sound and that would be good !
Pretty well-implemented but super difficult. Close accuracy being almost required makes for a lot of retries and waiting.
Also, if you fail a few times, by the time you get to the very left side of the level, the game becomes super stuttery. I suspect there may be some sort of memory leak and/or really high CPU usage that doesn't seem to happen with most other Unity entries. Maybe check if you are creating and/or processing new objects repeatedly, and try not to do that if so.
I think the fact that the guard's line of slight is slightly more than 180 makes the difficulty skyrocket to a too-hard level. It means that you have to wait wait wait and then BOOM inch forward at exactly the right time. Punishment for slight error is full restart.
If the view were a bit less, like 165 or so, then there'd be a bit of a dead zone that you could hide in. Maybe this version of the game would be too easy, I don't know. But it would be more positional. Currently it's very much a reflex thing instead of a thinking game.
Another solution you could try would be to slow the pace of the turning.
Sorry, I did try a whole lot of times and while I could get past the first guard, I never got past the second.
Very nice idea and I think a few small tweaks could open it up for me to enjoy properly.
Made it to the Diamond but couldn't make it out. Nice little stealth game and liked the way you have to use the lighting for navigating past the guards.
pretty nice game (thx for the comment to our game else i woulnd´t have found it )
the first guard was pretty hard indeed at first i couldn´t pass then i read your instructions, few but gave me enough clue to pass him, the rest was pretty easy with turning off the light. Also i think the "secret" passages were to easy to see if you lock closely (they are a bit more transparent so i found them all ;D). My last point is a "hey you got is safely) would be nice, thought the cop got me while walking through the secret exit and i retried but the 2nd time I´m 100% sure the cop didn´t see me so it must be the lack of a endgame scenario
But only minor things, all in all a pretty good game !
ps.: you see the connections better if you turn off movable iceshells snow and water :D
Pretty nice, well made and I had no issues with it! Aside from the fact that I didnt real make it to the diamond at all =( Maybe if only it was a little bit easier, either guards range of sight could be smaller or they turned around slower... Great job though!
Comments24
Also, if you fail a few times, by the time you get to the very left side of the level, the game becomes super stuttery. I suspect there may be some sort of memory leak and/or really high CPU usage that doesn't seem to happen with most other Unity entries. Maybe check if you are creating and/or processing new objects repeatedly, and try not to do that if so.
Really hard, requires some practice to get around the guards.
Keep up the good work!
If the view were a bit less, like 165 or so, then there'd be a bit of a dead zone that you could hide in. Maybe this version of the game would be too easy, I don't know. But it would be more positional. Currently it's very much a reflex thing instead of a thinking game.
Another solution you could try would be to slow the pace of the turning.
Sorry, I did try a whole lot of times and while I could get past the first guard, I never got past the second.
Very nice idea and I think a few small tweaks could open it up for me to enjoy properly.
the first guard was pretty hard indeed at first i couldn´t pass then i read your instructions, few but gave me enough clue to pass him, the rest was pretty easy with turning off the light. Also i think the "secret" passages were to easy to see if you lock closely (they are a bit more transparent so i found them all ;D). My last point is a "hey you got is safely) would be nice, thought the cop got me while walking through the secret exit and i retried but the 2nd time I´m 100% sure the cop didn´t see me so it must be the lack of a endgame scenario
But only minor things, all in all a pretty good game !
ps.: you see the connections better if you turn off movable iceshells snow and water :D