Miscreations

Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★3.20
Innovation★★★★★★★★★★2.80
Theme★★★★★★★★★★3.40
Graphics★★★★★★★★★★3.94
Audio★★★★★★★★★★3.40
Coolness★★★★★★★★★★17%
Miscreations is a prototype game for Garage48 2014 Riga event. It is an experimental roguelike game in which you are a clean-up guy who fight a procedurally generated boss.
The boss consists of five parts, and currently Miscreations has 4 sets of parts which allows to generate 1024 unique bosses.

This is an early prototype of the game which could be developed further into a more serious product.

Comments8

2Bit9 Dec 2014, 05:18
Can't seem to play this. The web link is just a white screen for me and the windows link just takes me back to this page.
ludumPlayer9 Dec 2014, 09:03
Seems to work fine for me. Quite fun actually.
ShadowTzu9 Dec 2014, 11:37
cool game, but too hard! :)
PlonkyDonkey9 Dec 2014, 17:45
Really fun title, very tough but good work.. Interested to see how you develop the concept.
rhill11 Dec 2014, 04:20
Procedurally generated boss battles. Cool idea. It's really hard and it'll be hard to balance the difficulty with randomly generated bosses.

For controls I wasn't a fan of using the mouse to shoot at only 90 degree angles. I feel like if I'm shooting 90 degree angles I should be able to use keys, and if I have to use the mouse, I should be able to shoot at an angle.
Tifu
Tifu15 Dec 2014, 22:35
Good idea, fun game, I'm not a fan of mouse controls for this, WASD and Arrow Keys would have been better I feel. I like the random creations that can occur, very bizarre! I could only get as far as round three though :D
One kinda big problem is, when you kill a boss your guy is frozen until you click 'next' - but enemy missiles and bullets still can harm you during this time, very unfair!

bug I found: I held up key, the guy walked to the wall at the top, seemed to bounce off it, I tried again and just kept holding up key and... he then bounced all the way off the bottom of the screen where he is stuck to this day :(
I think this is true of all directions, but I only tested it with the top wall.
Found a bug?
Tell us on Discord