Modern Dwarfare
PoQA Games+ presents... Modern Dwarfare!
Prepare yourself for an epic adventure defending against the forces of evil in this new twist of classic tower defense. As the last warrior of the Barrelforge clan, Furry Beard-coin is the final bastion of the Dwarves, and the first in a new modern era of Dwarfare.
Create Gun Towers and Cannons to defend the Beard-coin home against impending waves of Orcs and Ogres, and see if you can prove yourself not only to your clan...but to yourself...
Furry Beard-coin - “You can run...you’ll just die tired…”
Have fun!
Note: Although the game jam for teams is 72 hours, we made the game in 48 hours, plus some bug fixes.
__________
Controls:
* Look around with the mouse.
* Move with WASD.
* Click to swing your axe.
* Stand on a gear to see what towers you can build.
* Press 1 for a Gun Tower and 2 for a Cannon.
__________
Objectives:
* Defend your base from Orcs and Ogres.
* Watch out - you'll need to defend the whole screen to win!
__________
Credits:
* Animations, Design: Rye Johnson
* Art: Jonathan Drain
* Code: Tanner Johnson
* Design: Derrick Powell
* Music, SFX: Victor Hallock
* UI, Art: Tina Zhang-Powell
Prepare yourself for an epic adventure defending against the forces of evil in this new twist of classic tower defense. As the last warrior of the Barrelforge clan, Furry Beard-coin is the final bastion of the Dwarves, and the first in a new modern era of Dwarfare.
Create Gun Towers and Cannons to defend the Beard-coin home against impending waves of Orcs and Ogres, and see if you can prove yourself not only to your clan...but to yourself...
Furry Beard-coin - “You can run...you’ll just die tired…”
Have fun!
Note: Although the game jam for teams is 72 hours, we made the game in 48 hours, plus some bug fixes.
__________
Controls:
* Look around with the mouse.
* Move with WASD.
* Click to swing your axe.
* Stand on a gear to see what towers you can build.
* Press 1 for a Gun Tower and 2 for a Cannon.
__________
Objectives:
* Defend your base from Orcs and Ogres.
* Watch out - you'll need to defend the whole screen to win!
__________
Credits:
* Animations, Design: Rye Johnson
* Art: Jonathan Drain
* Code: Tanner Johnson
* Design: Derrick Powell
* Music, SFX: Victor Hallock
* UI, Art: Tina Zhang-Powell
Comments30
TeamQuadratic9 Dec 2014, 05:58
Got a bit laggy near the end, but otherwise very enjoyable and challenging!
Diventurer9 Dec 2014, 06:06
I like the idea of player as a defender. Nice graphics+audio.
Is it possible to win this game?
The entire map was visible before I died. Also, I really like how you used fog of war to the theme.
Is it possible to win this game?
The entire map was visible before I died. Also, I really like how you used fog of war to the theme.
StackAttack9 Dec 2014, 06:14
I wasn't able to beat it, but this was fun - I find that I usually enjoy tower defense those few times when there is direct avatar control. It makes it more manageable. I definitely would enjoy some new tower mechanics, I felt pretty limited by my choices in this demo. I'm also bad at tower defense, so I may have just wanted it to be easier, haha.
Hellequin9 Dec 2014, 07:25
Nice graphics and audio... I like the concept! Pretty fun to play!

Geti9 Dec 2014, 07:30
Tower repair would have been appreciated, but a nice concept with the map slowly expanding and the number of enemies to control gradually increasing, better than standard tower defense wave size increases with the multiple paths :)
JFern9 Dec 2014, 07:52
Fun tower defense game, like the expanding-ness of it. Nice music and graphics
flyingbear9 Dec 2014, 07:58
I really liked how the map expanded as you went along (although I was confused as to why I couldn't move to explore the fog of war at first, maybe some barriers that lift as the map expands?) The main character's attack animation could definitely be snappier and happen sooner after clicking. Also could use some more ways to spend your money. Nice job overall! That red panda tail is mesmerizing!

Yaroslav Kravtsov9 Dec 2014, 08:05
I like how game has progression by revealing fog of war and new spawning holes.
GAFBlizzard9 Dec 2014, 09:28
Very nice, polished game. I particularly like that the dwarf is invincible. Unfortunately he really needs a diet because he walks SLOWLY.
I finished it even though I don't like tower defense games in general, so there must be something there. I enjoyed the music too!
I finished it even though I don't like tower defense games in general, so there must be something there. I enjoyed the music too!
Nuclear Napalm9 Dec 2014, 10:16
I really love the game concept!

Meta-link9 Dec 2014, 13:26
Your game is really cool !
Even if I'm not a TD player, the graphics are nice and the gameplay is very smooth :)
Even if I'm not a TD player, the graphics are nice and the gameplay is very smooth :)

Conflei10 Dec 2014, 01:22
Id really love to play games really polish in Unity so i can see the level i can get someday :). Very cool, congratz.
DA_KID10 Dec 2014, 01:38
Cool little game. I like the sanctum-esque idea and awesome dwarf theme, but it could use content, and the non-tower combat feels a bit lacking, both in terms of feel (hammer feels pretty small) and movement (feels slow) but it's pretty good.

Ted Brown10 Dec 2014, 01:46
I can't rate this game. :( When it starts, I don't see a character I can move (though I see everything else), and WASD does nothing. Playing in Firefox on Win7
Xanjos10 Dec 2014, 01:56
Nice variation on the tower defense genre. I really liked how more of the map is eventually revealed as you progress (which fits into the jam theme). I do wish the hammer had some more uses other than whacking enemies (like being able to repair structures or make construction go faster) though.
PoQA Games10 Dec 2014, 02:03
That's strange, Ted Brown. What resolution are you playing in? Would you mind emailing me a screenshot? [email protected].
ZTO2210 Dec 2014, 13:42
On my game, try opening the "index.html" file in your web browser, make sure you extract the files first.
mrexcessive10 Dec 2014, 14:55
Hi there. Like the idea of tower defence with running around. Think balance needs a bit of work, be nice to have tower upgrades and healing somehow. Nice sounds. Good job!
cyrixd10 Dec 2014, 22:38
Revealing the map gradually was very cool, and the whole experience was very finely balanced (until I died, but I suppose that had to happen at some point). Pretty fun!
PoQA Games11 Dec 2014, 06:45
There was a bug where the player's rigidbody2d's gravity was turned on, and in some browsers/computers, it caused the player to fall off the screen before the player's scripting kicked in and took over movement. Since that meets pretty much the exact requirements of allowed bug fixes (a true that should have been a false, and had nothing to do with gameplay) I've fixed it. If you were unable to play the game before, you should now be able to!

BadPaul3411 Dec 2014, 13:06
Really well done, fun and addicting! Not really original, but pretty effective !
OrangeeZ13 Dec 2014, 01:32
This is truly well polished TD-game! I especially liked the level design. Great work, guys.

ShadowStryker13 Dec 2014, 01:32
Really enjoyed this game. I played until I died, and then considered trying again for a longer time. Definitely a quality of a good game!

DonovanWu13 Dec 2014, 01:35
I'm impressed that you can make such a good game in such a short time!

JJEvil13 Dec 2014, 23:32
Fun game. The enemies didn't seem to know I was there, though.
PoQA Games14 Dec 2014, 03:15
@JJEvil The monsters focus is on the base. They know they have no chance if the try to battle the great Dwarven Red Panda! (Player doesn't have health. Enemies can only attack the base and the towers.)
AnglerteamGames14 Dec 2014, 03:46
Nice tower-defence game -- I really liked the screen being revealed as the waves went on. Very well done!
Not sure if it's just me but I couldn't see the tooltip for the 2nd tower type. Figured it out pretty quickly though!
Not sure if it's just me but I couldn't see the tooltip for the 2nd tower type. Figured it out pretty quickly though!
SuperDisk14 Dec 2014, 03:49
I lost, but it was a good game anyhow.

Jupiter_Hadley20 Dec 2014, 20:51
Really nice take on the theme. I liked being able to kill the monsters like a tower. I found the G and C thing a bit confusing, instead of 1 and 2, I wish I could just push G and C. I Included it in part 11 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/09kdLS-s81I








Fun and beautiful game.
Good job!
May I ask some tower upgrade (and repair) and more ennemies?