I thought it was a bit hard - I couldn't even get past the first level. Those sheep just move around with a mind of their own and I can't keep all of them away from all the flowers.
That was really challenging. There were some odd cases where even when I push the sheep away they sometimes eat the flowers faster than I can react. Very cool concept though and I really like the art! Those sheep are too hungry!
Clearly not a copy of something else but very very hard. I tried five times and couldn't get past the first level. I have the feeling that it would still be hard if I only had one sheep to control.
Ah, good, NON-minified JS :). It would've been nice to see a "source" link as well, but "view page source" is a suitable substitute in this case.
Kinda tricky, and you probably want to call preventDefault() when you handle up/down - in the embedded LD website version, up/down end up scrolling the page.
The farmer grabbing his hat constantly amused me, though :).
Funny idea, I love fact that you feel like a farmer just running frantically around pushing sheep out of the flower bushes. I think the game could have used a tell that shows whether a sheep is going to "attack" a bush a little in advance. As it is now it feels totally random to the player if the sheep is moving towards a bush or not. I also wouldn't have created the first level with bushes in each corner, AND a big patch in the middle to defend. Give us an easy level in the beginning, so we feel like we understand how it works before we lose!
Whoa, the first try was harder than I expected. That, or that evil sheep was damn fast :D I'm glad they don't move as fast as you, so button pressing like crazy worked to almost teleport! :P Great game
It's surprisingly fun. I have to admit I underestimated the concept until I realized how dumb those sheep are. And before I knew it I retried, retried and retried.
"Just get away from those flowers!!! AAAAAHHH!!! STOP! NOOOO! BAD SHEEP BAAAD! Ok that's it I'm having a Mechoui tonight.".
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Kinda tricky, and you probably want to call preventDefault() when you handle up/down - in the embedded LD website version, up/down end up scrolling the page.
The farmer grabbing his hat constantly amused me, though :).
I think the game could have used a tell that shows whether a sheep is going to "attack" a bush a little in advance. As it is now it feels totally random to the player if the sheep is moving towards a bush or not. I also wouldn't have created the first level with bushes in each corner, AND a big patch in the middle to defend. Give us an easy level in the beginning, so we feel like we understand how it works before we lose!
The game's fun by the way :D
I had a hard time in the first level (took many tries to beat it). The next level seemed almost impossible.
nice game..
"Just get away from those flowers!!! AAAAAHHH!!! STOP! NOOOO! BAD SHEEP BAAAD! Ok that's it I'm having a Mechoui tonight.".