My Weekend in Front of a Screen

by morg
Overall★★★★★★★★★★2.83
Fun★★★★★★★★★★2.21
Innovation★★★★★★★★★★2.54
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★2.97
Mood★★★★★★★★★★3.03
Coolness★★★★★★★★★★62%
This "game" is a Visual Novel / Graphical Story. It has no enemies to kill, no guns to shoot. It's just a story.

I wanted to take the chance to finish and finalize my own VN engine, similar to Ren'Py but targets the web. It's still incomplete but it can hold its own now and working on this made me realize things I can improve.

Regardless, please enjoy this story. I wanted it to be much longer and more self-referential. I will probably come back to it and add two additional endings, extra and not counted towards Ludum Dare rating of course. I had them planned since the beginning but apparently writing a script is much more tiring than I thought.

Feel free to leave feedback, report bugs and give opinions.

The game is best played on Chrome. Firefox works as well but there may be some UI issues with mouse clicks and font rendering that I am still trying to solve.

If you notice anything wrong, PLEASE report it.

Thank you!

ps: If anyone is curious about my engine and wants to see the syntax I used for my game's script, here it is: (GAME SPOILER ALERT) https://github.com/Morgawr/ld31/blob/master/src/cljs/game/script.cljs

It's still more complex than I wanted it to be, so I'll be working to make it even better in the future :)

screenshot

Comments19

Democritus
Democritus8 Dec 2014, 20:20
I like it. It's a bit slow with the pacing, there's a lot of straight text and very few options for me to pick. Also the main character seems to be a bit annoyed at everyone for no reason ;)
Tasteslikefuture8 Dec 2014, 20:23
Pretty meta. Ludumception and such. Cool idea for a visual novel. Great work!
shubshub8 Dec 2014, 20:28
It wasn't really a game more of a comic book... But... it wasn't bad I guess
Spacemyname
Spacemyname8 Dec 2014, 20:52
Very good concept, I like TBA's
hwinwuzhere8 Dec 2014, 20:54
It's a lot of reading, but I like it :)
ProfessorRekyl8 Dec 2014, 20:56
Thanks but a little to much conversation for my taste, interesting concept!
anokta8 Dec 2014, 21:14
lovely! it was a nice story from the beginning to the end, and a suspiciously familiar one too! :) it was a good break overall after all these arcade games!
MurderSantaTeam8 Dec 2014, 21:24
Well, the game is certainly interesting. But I absolutely HATE the main character. He is way to anti-everything at the beginning so it's pretty hard to put up with him.

Of course, after that initial hardship, the game develops quite nicely. Simple, yet effective.

In time, I would like to see more choices and consequences. Do that, and you'll be on the right track towards making immersive RPGs.

Best of luck. Cheers :)
skeeto
skeeto8 Dec 2014, 21:52
Ludum Dare may not have a contest for writing novels, but that's not stopping you!
Olive
Olive8 Dec 2014, 22:14
This is too funny! I love how open-book it is and relatable. I think I saw a type within the first ten minutes of playing it, forgot what it was, and there seems to be a glitch when clicking on options. Other than that I didn't see anything wrong. I like how the words appear on the screen. It's retro and I feel I'm reading the text extra fast. I've been wanting to learn programs like this and Ren'Py but I decided to first test out the waters with Twine. Now you've given me some inspiration! Great work, great characterization, totally funny! I appreciate your hardwork.
caryoscelus
caryoscelus9 Dec 2014, 19:39
I like this.

Story comments:

Self-referential humor always works for LD, and it's implemented great here.

Lots of things are kinda oversimplified, but given time constraints that's ok. The most unnatural thing was probably how everybody praised themselves in the end :)

Also, details like mentioning proprietariness and console irc client added a lot to story immersion for me.

Engine comments:

Keyboard controls (space to continue, at least) would be nice and not hard to add.

Rollback (at least in form of text-only backlog) and some basic settings would be nice too, but IMO the most important thing is skipping read possibility to check branches without additional troubles.

Played in Firefox, btw. Couldn't see the difference with Chromium.

// caryoscelus
Morgawr
Morgawrauthor9 Dec 2014, 21:26
@caryoscelus: Yes!
I agree 100% with you on everything, I had planned two extra branches of the story and extra features that I couldn't hack together in time for the competition. This is going to be a general purpose VN engine and I will definitely add everything you said, these problems irked me as well :)

I might expand on the missing branches of the story and give a bit more closure to everything when I can get around to it (polishing the engine more is my priority at the moment).

Thank you everybody for the great feedback and comments, I enjoy seeing people's opinions on the game, both positive and negative! :)
grid96
grid9610 Dec 2014, 03:21
I love that music. And it's a really cool story.
Trixton10 Dec 2014, 03:27
Reminds me of a TouYube series I watched called "Adventures in Game Development" but with Ludum Dare stuffs. Actually I quite enjoyed it, well played...
xgeovanni10 Dec 2014, 19:49
Only one real choice which is a let down, but the art and music are nice.
kurismakku11 Dec 2014, 09:47
Usually I don't like visual novels, but this was interesting because it was connected with game jam.
EthanWebster
EthanWebster13 Dec 2014, 19:46
I enjoyed the dialogue, good work.
panda
panda13 Dec 2014, 23:22
Very slow, and having to click every time just so the text shows up at a reasonable pace gets old pretty fast. It feels like the story could have gotten to the same point much quicker. Very nice graphics, though!
HoboMechanistic24 Dec 2014, 17:33
Pretty cool, would have liked more options though

Other games by @morg

Found a bug?
Tell us on Discord