N.O.R.E.D.: The War On Christmas

by kashaar
Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★2.81
Innovation★★★★★★★★★★3.59
Theme★★★★★★★★★★4.07
Graphics★★★★★★★★★★4.22
Audio★★★★★★★★★★3.12
Humor★★★★★★★★★★3.21
Mood★★★★★★★★★★3.77
Coolness★★★★★★★★★★46%
NORED1980
*

It's the darkest years of 1980. The height of the COLD WAR... and war is hell. Only Christmas makes it bearable.

You work the night shift at NORAD, on Christmas Eve, every year, inspired by the pure love of country only a young patriot could truly understand. On the screens before you, the defense of a nation is laid bare.

Intel has recently come to light suggesting that THE RED COMMUNIST ELVES intend to strike back against their God-appointed chief executive, at the time he is most vulnerable: delivering presents to the children of the good old U.S. of A.

Not on your watch. Not this year. Not ANY year.

INSTRUCTIONS:
*

Adjust the sensor radius of your airbases to intercept incoming bogeys. Santa must survive!

CREDITS:

Jan Kaluza (Game Design, Blueprint, 2D/3D Art, Sound, Guru)
Graeme Lennon (Game Design, Blueprint, Level Design, Sound, 2D Art)
Yoeri Vleer (3D Art, Textures)
Bruno Brito (Cinematics)

Asset credits:
- Map of United States of America with States - Multicolor by FreeVectorMaps.com https://www.freevectormaps.com/united-states/US-EPS-02-0003
- Sounds by FreeSound.org users: BoilingSand, canucklovingbrit, JarAxe, Klankbeeld, Totya
- Sounds by Universal Sound FX – universalsoundfx.com
- 3D Mouse model by Dav Olin: http://archive3d.net/?a=download&id=22be5d71
- 3D Keyboard model by Sven: http://www.3dmodelfree.com/models/31489-0.htm

Comments13

UrbanLogicGames
UrbanLogicGames10 Dec 2014, 15:41
Beautiful artwork, the whole thing is really slick for jam game. Took me a minute or so to figure out how to actually stop the nukes, but it's a cool mechanic. :)
harley77
harley7711 Dec 2014, 22:28
Great concept and awesome graphics. Seemed like there was more than one occasion where the game was unwinnable due to the auto-piloting of the enemy and santa, but, awesome none the less.
Cake&Code13 Dec 2014, 02:44
160mb for a Jam game? That's... daunting :O
jpcote13 Dec 2014, 04:46
Impressive job for a weekend!
Sharky16 Dec 2014, 04:52
Lags too much to be playable:(
Venturelli16 Dec 2014, 11:23
Best-looking entry I've seen so far! Very innovative gameplay as well, even though it can feel quite random sometimes. Congratulations!
Benjamin18 Dec 2014, 12:15
160 Mo ? can't imagine the size fo all those textures :) Anyways they were totally right used on this game, this intro end outro are gorgeous. Professional.
The gameplay is not that interesting. No use in reducing range of the radar ( could have increase ship spawn rate ? ) and sometime you get the feeling that nothing you could have done would have save santa.

Maybe the gameplay could have been improved with :
- hold mouse button to improve range
- No sensor max range
- instead range increase really slowly when it gets big
- After detection the sensor size come back to normal
- interceptor are destroyed on use
- new interceptor spawn regularly only if sensor are at normal size.

Impressive team work, and funny description.
SuperDisk18 Dec 2014, 15:56
Huh, I thought I had rated this already. Anyway:

The game's atmosphere is pretty great, and the sound effects fit quite well. Unfortunately, the game little sense and I didn't quite understand it. Good job on the other stuff, though!
jachepe
jachepe20 Dec 2014, 17:30
good work, impressive!
OrangeeZ20 Dec 2014, 23:12
Wow, visuals are nice and stylish, well done! I also wasn't sure which way did I have to play - saving Santa is nice, but actually letting rockets hit him was more challenging :D
danidre14
danidre1421 Dec 2014, 01:40
Nice game! Cool artwork, and style, and everything :D

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