There was a "wall" of mage phenomen when too much mage with low hp stack together. They can instant focus first mage they meet and loose life very slowly I played 2x games and most of the time the winning lane was the lane with the "wall" and I had now clue on how to create this.
It feels like pure snowball wars. One side gets ahead, they win. End of story. Part of the issue is that it seems that there isn't any counter-circle setup. (By which I mean, fire is weak to ice, ice is weak to earth, etc.) However, an expansion on this concept could yield great results.
This is really fun to watch, although I'm unclear on the strategy involved. Is there an RPS thing, like Fire beats Earth, Earth beats Ice, Ice beats Fire, that kind of thing? If so, it's pretty unclear. What does upgrading your towers do, does it just produce mages at a faster rate? And how do you win? My mages got all the way past the area marked off with flags, and nothing seemed to happen...(And when you get that close to the enemy towers, it's VERY hard to make any progress since the enemy mages keep popping into existence and killing you.) Still, though, it has great animation and music, so it just needs a little work. ;)
Comments8
I love this game!
Hard enough
Congratulations!
I played 2x games and most of the time the winning lane was the lane with the "wall" and I had now clue on how to create this.
Part of the issue is that it seems that there isn't any counter-circle setup. (By which I mean, fire is weak to ice, ice is weak to earth, etc.)
However, an expansion on this concept could yield great results.
Even if there are no weaknessess, it's still fun to strategically make upgrades and keep an eye on both sides of the battlefield.
Once I got into a more than 15 (or 20) minutes long battle, almost losing or winning several times to finally win!
Loved the "stray bullet" effect when the original target is already dead. hehe :)