Ludum Dare #31compo
No-Face Man
Procedurally-generated Pac-Man maze, based on the size of your screen.
* Pretty much the game you already know.
* Random maze generation. This was super-fun to work on.
* Resize your browser to get a different-sized maze.
* Featuring No-Face. Because of reasons.
Undocumented features:
* At the start of the game (while your score is 0), you can press space again to regenerate the maze.
* Extra lives every 10,000 points
Tools:
* Written in C using GLFM (an OpenGL layer I wrote) and Emscripten (which is amazing).
* Except for the title, all graphics were done as strings in a .h header file.
* Also builds on iOS. Probably builds on Android, but I haven't tried it.
Wishlist that I didn't get to:
* Audio, duh
* Fruits
* Interstitials
* Optimizations
* Pretty much the game you already know.
* Random maze generation. This was super-fun to work on.
* Resize your browser to get a different-sized maze.
* Featuring No-Face. Because of reasons.
Undocumented features:
* At the start of the game (while your score is 0), you can press space again to regenerate the maze.
* Extra lives every 10,000 points
Tools:
* Written in C using GLFM (an OpenGL layer I wrote) and Emscripten (which is amazing).
* Except for the title, all graphics were done as strings in a .h header file.
* Also builds on iOS. Probably builds on Android, but I haven't tried it.
Wishlist that I didn't get to:
* Audio, duh
* Fruits
* Interstitials
* Optimizations





Comments17
I did play a few levels where the distribution of proton pills was rather uneven, having a large amount all clustered together, and only a couple in 'remote' locations...