In the vein of shoot-em ups like Touhou or oldies like Life Force, but maybe a little too deviated of that... anyway! This is Orlyinth.
Orloff enters to the labyrinth of the Sifrita, a place where is told that the greatest treasures are hidden, along with the power to make a reality your most valuable desire. Greed makes our hero to enter this sacred yet unknown place, and so the story unfolds.
Be aware that the available version was made for Ludum Dare 31 JAM, but this game is intended to be expanded later. Or so I think. That's the reason for it to be marked as a work in progress. So, excuse the poor/still non-existant story development, and the random enemies after some time, heh...
CONTROLS.
Directional Keys - Move character Z/X - Sword / shield Space / Escape - Accept / Cancel (used for passing the introductory text and selecting either to restart or quitting the game after dying).
CREDITS.
Incompetech - Music BFXR - Sound generator Graphics and programming - Orochii Zouveleki Story and support - Meenfrenzy Testing - White Wolf
Thanks for all!
GameJolt Profile: http://gamejolt.com/games/arcade/orlyrinth/41281/ Extra tip: If you just want to snip what the game looks like, after dying just let the game running. I mean, I screwed up difficulty after certain point.
I'll admit that I didn't find the gameplay to be extremely interesting, but I was blown away by the quality of the pixel art. You've got real talent there, friend.
Although, the intro of the game left a bad impression. Adding the username and token with a very basic windows UI (atleast here on my pc) looked bad, compared to the rest of the game. That being said, it was a pretty solid arcadey game, I enjoyed it! Great artwork, atleast considering you were working solo (?).
Boy, this is hard. I replayed a few times, but the point where you can't read the waves anymore seems to really come in in the second stage. I think more feedback when I was getting hit would have helped instead of just having the knockback, because I kept thinking that I was at full HP and didn't even notice that the bar was going down.
Otherwise, I really wish I could rate you for the audio~ Really good sound choices. Thank you for the game!
The art style was pretty nice. I liked the monster designs. The music was quite good and fit the game well. It was pretty hard, but that's not a bad thing.
Hit feedback along with hit sounds or perhaps low health warnings would have been nice. At the moment I usually died without realizing I had already taken that much damage.
The username and token are for use along with a GameJolt account. It was something I added at the last minute, so it's pretty unpolished too (it uses the OS's UI). I need to clarify that somewhere... Since I'm continuing work on this game, I've made a proper login screen (along with some other changes), but I don't know if updating that would be against the rules. Maybe having it here as a separate download?
Thanks to everyone for all your input! And thanks for the compliments about the art. Much much very very such appreciated woof woof :').
Comments15
It's pretty hard too!
Otherwise, I really wish I could rate you for the audio~ Really good sound choices. Thank you for the game!
Hit feedback along with hit sounds or perhaps low health warnings would have been nice. At the moment I usually died without realizing I had already taken that much damage.
Nice package overall!
Just two questions: why does it ask me for my "Username" and "Token" before every playthrough? And what's a "Token"?
Since I'm continuing work on this game, I've made a proper login screen (along with some other changes), but I don't know if updating that would be against the rules. Maybe having it here as a separate download?
Thanks to everyone for all your input! And thanks for the compliments about the art. Much much very very such appreciated woof woof :').
Difficul game but it is ok