Outrun is a game where you (a block) has to gather little blocks while avoiding being caught by other blocks. The catch is that as the entire game is on one screen, everything outside of that screen doesn't exist. Use this to your advantage to get rid of your pursuers, but be careful: destroying point-blocks will cost you!
The game was created with SDL in Visual Studio 2013 and the web-version was compiled with Emscripten. The color scheme was created with Paletton.com. And yes, the visual style was an easy solution to a lack of time, but in the end it looks pretty nice.
I am not sure how the gameplay works, but I understand the main idea. I think the game needs to give some more feedback to the player about what is going on, because I was a bit lost. The presentation is functional, but the controls are a bit buggy. For example, if I hold down an arrow key, it caused issues (freezing, moving further than what I intended, etc.) In the end, it's a fun idea and you kept it simple, which is always good. With some more work, this could be a lot more fun.
Comments14
A win condition would be nice -- it seems to just involve a high score for now.