Pickup Styx
Help Death ferry souls across the Styx to pay off his broken boat!
Programming: Ted Carter - Blogfolio: http://www.robotinker.com/
Graphics: Magdalen Rose - Twitter: @codename_nycea
Audio: Will Bucknum - Twitter: @voicetogame
Also check out the post-jam version for difficulty and VO tweaks: http://www.stencyl.com/game/play/29106
Programming: Ted Carter - Blogfolio: http://www.robotinker.com/
Graphics: Magdalen Rose - Twitter: @codename_nycea
Audio: Will Bucknum - Twitter: @voicetogame
Also check out the post-jam version for difficulty and VO tweaks: http://www.stencyl.com/game/play/29106





Comments21
It sometimes took a long time for any clouds to pass through particular rows -- since that doesn't really add any strategy, it's probably best to not make the player wait.
Also, the spacing of the fog needs a bit more balancing, I think (although I think you're already aware of that).
It also would have been nice to ease the player into the gameplay a bit more. I did figure it out, of course, but not without a strong "wait, what am I doing?" moment.
Overall this game has a lot of spirit -- haha -- nice work!