First Ludum Dare entry. 2-6 player local turn based strategy game.
Features: Physics based combat - Use gravity to bend the direction of projectiles and explosions to move asteroids into other players. Stealth - Hide from other players in gas clouds. Multiple projectile types.
Nice One. Love the mechanics and the idea of using gravity to help shooting the other player. Perhaps the one screen theme kills the strategy of your idea because its really small to hide. Making it bigger it could be an even better game :)
Little hard to rate the Fun factor playing against myself. An interesting little game. Almost an odd mix of real-time (ie asteroids keeps moving) and turn based play. Sfx would have been great just to give the lasers/bombs a bit of grunt.
Not my cup of tea... Great graphics, but as soon as wall of text comes up I just throw my hands up. Never did like turn based tactical combat...
Kudos for an interface that was recognisable though. Sliders, buttons... But they weren't logically flowing, it felt. Go to the right, then back up then go down again... Not super intuitive.
Interesting game. Sometimes wish the gravity effects were a bit more pronounced though. Some neat strategy of using the alternate weapons to push asteroids around.
Interesting idea, but there seems to be no strategy. We just started firing and the one who started also won. But the art looks good and the game is easy to understand and play. Cool option for more players, i like that.
Didn't really understand where the strategy was. If player 1 skips their first turn, player 2 will have the wrong ships pulsing. No indication of whether or not I could "unselect" a ship if I decided to change my mind. Didn't seem like I could.
I could see this being better with some more time into it. Developing the strategy of pushing asteroids around, using gravity in some interesting ways.
This idea was great. Had myself a Me vs I run. I wish you included weapon characteristics on mouse overs. I don't quite understand the purpose of gas clouds since players are supposed to be watching on one screen. Is it intended for mass battles?
Good overall, with some really nice little details (such as the asteroids moving in real time)
Really didn't think much of the UI,and the big yellow splash screens between each round though. After the first time I thought they would stop being displayed, but its not really a big deal.
Background assets were hot though, so well done on the artwork!
I do wish that gravity effected the ships too though, perhaps even only when they're moving. It would help with the players hiding from eachother, and help the game universe feel a little more consistent.
The mechanics is cool! And the turn based strategy game reminds me playing paper game in my childhood, the game also control aircraft to shoot the enemy, but the different part is firing bullets with sliding pencil. Ah, good old days. :P
The idea is good, but it isn't too well refined. That's mostly just because of the time limit, and given that, it is good. It seems too easy to run into things. Showing collision might help.
Cool concept, ok execution. As is, it lacks some elements to be a fun game (imo). I would love to see a full featured version of this one, hope you keep working on it.
Comments29
Kudos for an interface that was recognisable though. Sliders, buttons... But they weren't logically flowing, it felt. Go to the right, then back up then go down again... Not super intuitive.
I could see this being better with some more time into it. Developing the strategy of pushing asteroids around, using gravity in some interesting ways.
Really didn't think much of the UI,and the big yellow splash screens between each round though. After the first time I thought they would stop being displayed, but its not really a big deal.
Background assets were hot though, so well done on the artwork!
I do wish that gravity effected the ships too though, perhaps even only when they're moving. It would help with the players hiding from eachother, and help the game universe feel a little more consistent.
Really good overall though, well done!
Too bad you don't have any sound :(
It would be even better if there was an AI opponent. Cause I have no friend:(
It seems too easy to run into things. Showing collision might help.
The use of physics for the projectiles is nice, and once asteroids start moving the whole comes alive. Which feels nice for a turn based game.
Really in 48 hours? good job!
AI would be very nice. ;-)
Good job!