Release the Yeti – Post mortem

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Theme/idea: Ok, so I totally expected ‘Snowman’ to win and had a few ideas relating to that (mountain climbing, sled racing…). I struggled with ideas for the actual theme. So many games are already ‘one screen’, so I really admire devs who found clever innovations using this.

Anyway, I looked through the other final-round themes; ☃ + Death is Useful + Everything Falls Apart + You Are Not Supposed To Be Here + Chaos + You Can’t Stop, and combined them all! :)
The cinema overlay idea came on Day 2. Not super-original I know, but adds the theme again.

Day 1 summary:
Was a tough start, trying to get my ideas together. Prototyped the rope swinging and did a few graphics. Wrote almost no code, just used the Unity editor. Wasted time on a Unity line rendering issue. Very slow progress; thought about packing it in, but slept on it…

Day 2 summary:
Up early. Needed to be super-productive all day, and was! Got working on enemy code. Game seemed fun. No major coding headaches. Added the movie theatre theme, changed name to ‘Release the Yeti’. I knew by early afternoon that I could deliver the game. Uploaded it around 10pm.
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Source: ludumdare.com archive

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