
Ludum Dare #31compo
Remote Island
Remote Island is a Turn-Based Strategy Game.
You, as the captain, will have to guide your faithful soldiers on a mysterious island. No one knows what you will discover there.
Please play and rate the game! Let me know if you managed to finish it in the comments :D
Controls :
[Arrow keys] : move cursor
[Space] : Select action
[Escape] : Cancel action
[Enter] : Next turn
Dev info :
To make the code, I used Haxe with the libs heaps and actuate.
To make the graphics, I used Photoshop.
To make the music and sfx, I used FL Studio.
(Oh and there might be some easter egg somewhere ...)
You, as the captain, will have to guide your faithful soldiers on a mysterious island. No one knows what you will discover there.
Please play and rate the game! Let me know if you managed to finish it in the comments :D
Controls :
[Arrow keys] : move cursor
[Space] : Select action
[Escape] : Cancel action
[Enter] : Next turn
Dev info :
To make the code, I used Haxe with the libs heaps and actuate.
To make the graphics, I used Photoshop.
To make the music and sfx, I used FL Studio.
(Oh and there might be some easter egg somewhere ...)
Comments12


eolhing8 Dec 2014, 08:18
Hi ! Thanks for reviewing. The lack of mouse support was intentional at first because I wanted the game to have the feeling of handleld consoles. Maybe that was not such a good idea, it must be frustrating to have a mouse and not to be able to use it. :p
As for the battle, since each character can attack only once per day, it usually take more than a day, yeah. :)
As for the battle, since each character can attack only once per day, it usually take more than a day, yeah. :)
Tiago Ling Alexandre8 Dec 2014, 18:19
Very cool game! Impressive job making a complex system like this one, congratulations!
mrexcessive8 Dec 2014, 18:49
Hi there. Like the ambition here, and the SWG-like control facet popups seem impressive and big scope, but kept having to scroll browser page (Chrome + W8.1). Also the control facet system was pretty tricky to use fluidly, felt very turn based. Like the sound moods.

ncannasse9 Dec 2014, 13:18
Good mood :)
Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel.
Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel.
Belvar10 Dec 2014, 20:56
Relly well done. The use of the keyboard makes it feel like Advance Wars or Fire Emblem. A bit to punitive for a first level maybe... Controls could be enhanced, I shot my own units once or twice by mistake.

cxsquared11 Dec 2014, 19:30
Mouse support would have been nice but still a great game. I liked the nice interface.
ViliX6412 Dec 2014, 13:55
Impressive game :)
FergusonTV12 Dec 2014, 14:00
The gameplay is a bit tedious, but the concept is pretty cool. I would have liked a visual feedback of an enemy attack.
mahu12 Dec 2014, 15:07
I really like this style of gameplay, loved the actions menu, but monsters and players need a hud for hp that is allways on screen.

Zwergesel12 Dec 2014, 15:07
A bit frustrating to control. After I died I didn't have the motivation to restart.

Random Seed Games12 Dec 2014, 15:08
This is a pretty nice foundation that I could see expanded on, but as it is it was a bit tedious. Liked the audio.







Also, should my battles take more than an entire day? Seems a bit drawn out.